In this section, I would also like to correct some rumors about SLI. The fist is people's belief that not all games can take advantage of SLI. This is simply not true. Unless you are running older games in which the CPU is the bottleneck and not the GPU, your games will run faster with SLI up to the point where the CPU becomes the bottleneck. A game does not have to be designed with SLI in mind to take advantage of it; in fact no game out right now was designed with SLI optimizations or anything, everything is done at the driver level. Saying a game won't run faster with SLI is like saying it won't run faster with a faster GPU, because that's essentially what SLI is: (almost) doubling the power of your GPU.
On a related note, if you see a minimal difference running SLI vs regular, there is something else SLI can do to help make games look better: SLI 8x or 16x antialiasing (AA). What this does is apply either a 4x AA pass or an 8x AA pass twice to each frame, one on each card, then combine the results to basically get 8x AA or 16x AA. Check out this page to see how it looks (sorry, I got a message saying I had posted too many images when I tried to have them actually in the thread), and for more info on SLI AA. SLI AA is enabled in CoolBits for now, but nVidia says they will make it a permanent part of the nVidia Control Panel in the next driver release.