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Intel better do something to match the AMD x3d parts because higher clocks and more power draw don't seem to be working anymore.
If you're a gamer, primarily, that's a good idea. If you aren't, then you're losing some performance versus a non x3d part. Average increase across 21 games at 1080p (techpowerup) was less than 3%.... though pricing and power use are different. The 14700k is a good comparison. There it has mkre of a lead.If I could afford to upgrade the AMD x3d parts would be my go-to
I'm in the process of setting it up now. The physical build is done, but the slow process of downloading stuff to benchmark will take some time.If U do any benches of modern games w/your i7-5775c could you please post the results here? I'd be particularly interested in 99th percentile FPS.
Think about the main reason why the eDRAM was added in the first place. These are mainly mobile focused CPUs and it was to give them an iGPU performance boost. At the time those iGPUs were the highest performing. For Broadwell desktop, they basically didn't bother making a dedicated offering, and just put the mobile offering on desktop package. I think eDRAM did go a bit further into mobile Skylake era but it kinda fizzled out for whatever reason.I hope someone at Intel is at least looking at the idea of re-incorporating eDRAMs into the CPU designs.
Have you caught on to the theme yet?but it was mobile only: the i7-8559U:
It's battlefield V, not a game exactly known for fluid PVP, maybe he got a random lag spike or too many cheaters (looking at the North American servers) that introduced latency/jitter/stutter in that particular benchmarkIn Kenrou's video the i7-5775c actually had its 0.1% lows decline considerably when enabling the eDRAM in Battlefield V @ 4:21 (from 26.3 to 15.6, a 40% DROP in FPS).
I wonder why?
The numbers I gave are the theoretical peak values. There's no guarantee they'll ever be hit in practice.I have my DDR4 running at 3983Mhz. w/my 9700k and I can't even get 40GB/s out of it, much less 50GB/s:
I'd be very cautious of 0.1% lows unless it is repeated several times and proven to be repeatable. It can be very sensitive to random other things going on with the system. Personally I prefer to look at most at 1% lows as there's a bit more of a buffer.It's battlefield V, not a game exactly known for fluid PVP, maybe he got a random lag spike or too many cheaters (looking at the North American servers) that introduced latency/jitter/stutter in that particular benchmark