Maybe I don't know anything but I just assumed this hypermemory idea was how graphics cards dealt with memory. Does this mean that instructions can be read by the gpu directly from the system memory instead of having to wait for the system memory to write to the video card memory to execute?
I think it means if a game requires more RAM than what's on the video card, it will share its resources with system RAM, for a FPS B-B-B-B-B-B-B-BONUS.
This will only affect systems that contain a video card with a low amount of RAM, such as 128MB cards.
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