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intel IDF raytracing with wolfenstein

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Evilsizer

Senior Forum Spammer
Joined
Jun 6, 2002
http://www.wolfrt.de/

now this doesnt going to intel's site directly, the videos are neat to watch. the one that everyone should start with is the one at the bottom of the page. this is going to be really cool down the road, sign up for the service and be able to play basically any game with high quality. you dont even need to upgrade your hw in your computer, as all the work is done by cloud computing.

my self would really like to see more games move to ray tracing once this cloud gaming takes off. :comp:

*edit*
should have paid more attention to that sight the video posted back in 2010. it is the same setup with wolfenstein as shown at the 2011 IDF, a bit disappointing IMO. for those not aware David Pohl in the video, was the first one to do Quake 3a ray traced. it is to bad the Q3A ray traced version was never released or made for public download. it would have been fun to give it a go.

now another question that really needs to be answered imo. is that past postings about RT from the intel camp, others say they can do it on their GPUs. why then are there no demos of this taking place? would this be used/done on NV hw via cuda or would they go openCL? this would be really interesting to see on ATI hw since all the stream processors run at the same speed (ie no different core/shader speeds.). Ati's setup would be more in line with intels knight ferry cards. the only we havent seen though is a ati card in stock form running at 1.2ghz gpu speed.

from what i can find knights ferry has 32cores at 1.2ghz, the next iteration call knights corner. it will feature 50 core plus on 22nm using tri-gate tech in its manufacturing. now when watching the video from last year keep in mind how many knights ferry cards he said were being used. 4 servers with a knight ferry even if we assume one card per server, that gives us 128 total cores being used. now lets consider that now mid range ati cards have 800 cores, while being clocked less. now assuming each core can only handle one thread. in pure thread count if looking at it in the same way as knights ferry, that would be 200 core for 800 thread count on intel side. with knights corner this is really going to up things up even assuming a min of 50 cores per card. for those that are not that familar with Ray Tracing. Your fps double for the doubling of cores for processing for RT. As david explain in older videos Resolution has no effect on FPS. one would thing though that if your running a game with such quality and streaming to your device. just how much network bandwidth are you going to need if playing at 1080p? that question right there seems to explain why the RT demo being done is at a lower resolution. your going to need some serious bw for streaming hi res games...
 
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Thanks for the post, but I have to say that was not impressive at all. In fact it was very ugly. I am pretty sure graphic cards will be here to stay for gaming, while all consumer grade PCs will be all using APU's.
 
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