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Atlas Fallen Optimization Fail: Gain 50% Additional Performance by Turning off the E-cores

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Kenrou

Member
Joined
Aug 14, 2014

"The game scales across all CPU cores—which is normally a good thing—until we realize that not only does it saturate all of the 8 P-cores, but also the 16 E-cores. It ends up with under 80 FPS in busy gameplay at 1080p with a GeForce RTX 4090. Performance is "restored" only when the E-cores are disabled." - "With the E-cores disabled, the game is confined to what is essentially an 8-core/16-thread processor with just P-cores, which boost well above the 5.00 GHz mark, and have the full 36 MB slab of L3 cache to themselves. The framerate now shoots up to 200 FPS, which is a hard framerate limit set by the developer. "

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Whoever wrote that piece could have been clearer. Is the game choosing to do something stupid? Is Windows doing something stupid? Is Thread Director doing something stupid?
 
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