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If "fine" means on low settings, and barely managing 30 fps in new titles.....I wouldn't consider that fine. Not even close. /shrug
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+1.. with that card, I'd imagine settings had to be turned down because of the power of the card anyway. I'm thinking the 960 is faster than the 570??If "fine" means on low settings, and barely managing 30 fps in new titles.....I wouldn't consider that fine. Not even close. /shrug
Gtx 770 was released 5/30/2013. It hasn't been out 3 years yet.
There are drops.. but it depends on demand and when they stop making them, etc. When the 780ti came out, a few months after the 770, there was an across the board drop. Same thing with 980 amd 980ti. Not new gen, but drops nonetheless when something better comes out.
I do agree, but it's so hard to tell as there isn't an official msrp after new gen cards release. So it's supply and demand directing prices more so than nvidia or amd.
Also remember that amd cards came out much cheaper than nvidia, then the mining craze super saturated the market with used cards driving that market down as well.
EDIT: One more thought... AMD has had generational rebrands of their Hawaii based chips. The only 'new' cards were 290/290x and the fury/fury x/nano.
970 MSRP was $329 for the reference model. Cheapest out there on newegg is $280 (non reference). Its been out since 9/2014.
So tough to compare and pinpoint.
My GTX 570 with BF4 was minimum 12 FPS Maximum 50 FPS on ultra I use to play on that setting averaging 30FPS it was vary playable so was crysis3, the card was overclocked also. yes I agree I like my GTX 970 much better with 4GB it has improved my gaming I'm a hole new player now, it's just not fine, it's great gaming.+1.. with that card, I'd imagine settings had to be turned down because of the power of the card anyway. I'm thinking the 960 is faster than the 570??
http://www.techspot.com/review/734-battlefield-4-benchmarks/page3.html
Techspot has a 670, which is 25% faster than a 570, in the link above. If you extrapolate performance, the 570 is not playable at those settings I can tell you that much.
It's going to depend on the title and settings you can tolerate as to if it's pounding off 2gb. But unless I absolutely couldn't afford it, I wouldn't get a 2gb carD today.
Also, there is likely no way it will increase 10 FPS on modern intensive titles... The 950 can only manage 30 FPS on say BF4. You aren't getting 33% more performance out of it... that is why I like to mention increases by percentage as it is FPS agnostic.
That was hypothetica and for a completely different point. But if you want to know......
40 fps on a 750ti... shows 29 here:https://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_750_Ti/10.html
Ultra with 2x aa (lower settings than default ultra) 37 fps -
http://www.guru3d.com/articles-pages/nvidia-geforce-gtx-750-and-750-ti-review,14.html
Lowered aa and post ultra, 37 fps again-
http://www.tomshardware.com/reviews/geforce-gtx-750-ti-review,3750-9.html
True ultra, 28 fps again - http://www.bit-tech.net/hardware/graphics/2014/02/18/nvidia-geforce-gtx-750-ti-review/5
Our review true ultra, 32 fps - http://www.overclockers.com/evga-gtx-750ti-ftw-graphics-card-review/
33 again on ultra - http://www.overclockersclub.com/reviews/msi_gtx_750_gaming/10.htm
So, you see the first two were not true ultra... reviews that run true ultra are down by 30 fps or so. Also note that there isn't a canned benchmark in the game so every review is going to be different. That said, I'll take around a low 30s average across 4 reviews versus this guy pulling a whopping 44 fps out of nowhere while guys with lesser settings are not even hitting 44 FPS.
I was using a GTX 570 4 months ago with 1.28GB GDDR5 and only experienced a little hitching in BF4, you can still use 2.0G cards fine.
Just because the game can use more than 2GB 1080p does not mean it needs to, run top notch.
Consequently, memory management under DirectX 12 is still a challenge, albeit one that’s evolving. Under DirectX 11 memory management was typically a driver problem, and the drivers usually got it right – though as Baker noted in our conversation, even now they do sometimes fail when dealing with issues such as memory fragmentation. DX12 on the other hand gives all of this control over to developers, which brings both great power and great responsibility. PC developers need to be concerned with issues such as memory overcommitment, and how to gracefully handle it. http://www.anandtech.com/show/10136/discussing-the-state-of-directx-12-with-microsoft-oxide-games
What games are Hugely affected with 2GB Vram 1080p also what do they do?