- Joined
- Apr 27, 2004
Kind of an odd question but - say I got VMware running a 3D accelerated game in the background, and I decide that I want to do something with my video card not in a virtual machine - how does the GPU go about handling this? I've been running a small listen server inside of VMware - it requires you be in game to run it (assets are loaded into RAM & VRAM, and is actively rendering in game the whole time). I limited the FPS to 30 via console in said game. I decide to try and play from the same machine and it runs perfectly fine...dual monitoring the VM to see if there is any slow down on that side and there isn't.
I'm just curious how this works? Don't GPUs only do one 'thread' of rendering at a time? Someone please it explain it - googling is failing me tonight.
(Edit: During this venture of mine GPU usage is only around 71% as well...and I'm not having performance issues).
I'm just curious how this works? Don't GPUs only do one 'thread' of rendering at a time? Someone please it explain it - googling is failing me tonight.
(Edit: During this venture of mine GPU usage is only around 71% as well...and I'm not having performance issues).