Well, I've gone through three Logitech g502 mice, and all of them exhibit the problem described in this thread:
http://forums.logitech.com/t5/G-series-Gaming-Mice/G502-tracking-problems/td-p/1248810
The problem occurs on both my laptop and desktop (both Windows 7 64-bit), at any DPI I've tried--I'm even using the logitech cloth mat, for which there is a surface calibration preset. I am using raw input in the Source game Team Fortress 2, the only game I play. One poster in the linked thread noted the error occurring in a game which uses a different engine though.
I'm somewhat baffled, and too exasperated to exchange my current one again. I do quite like the mouse, however, and would like to find a solution...any ideas?
http://forums.logitech.com/t5/G-series-Gaming-Mice/G502-tracking-problems/td-p/1248810
Basicly if I do a fast sweep on any mousepad the sensor suddenly spazz out and in a FPS game the crosshair will aim directly on the roof(meaning it will just point straight up).. It doesnt happend all the time, but it happends and it shouldent with a sensor that is capable of high max tracking speeds. I have done a tons of testing on diffrent mousepads including: Puretrak talent, Mionix Sargas, Steelseries Qck, CM Speed, QPAD CT, Razer goliathus control, Steelseries S&S, Func surface 1030 and some more.
I can reach maxtracking speeds above 6,65m/sec on most of these pads without problem in Enotus. But still this tracking problem shows itself in the middle of a game, when I do a fast motion.
The problem occurs on both my laptop and desktop (both Windows 7 64-bit), at any DPI I've tried--I'm even using the logitech cloth mat, for which there is a surface calibration preset. I am using raw input in the Source game Team Fortress 2, the only game I play. One poster in the linked thread noted the error occurring in a game which uses a different engine though.
I'm somewhat baffled, and too exasperated to exchange my current one again. I do quite like the mouse, however, and would like to find a solution...any ideas?
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