Some of the most fun in MMO's was the TM/SS pvp (WoW) and the 'random PK failures' in Diablo 2 (yes, I know it's not technically an MMO).
Aion was fun too, until the goldbuying skill-less noobs got 50 and instant full endgame sets without actually having to work for them.
But features like dropping your gear I find pointless and not a test of 'skill' at all. Just adding to the grind and possibly adding some game developers on my kill list if my character gets screwed due to lag.
Main point of making a good game nowadays: Time spent should be effectively mostly spent on becoming better as a player, and less on grinding for levels/gear. Currently it's exactly the opposite, since the skill cap is so ridiculously low in most MMO's and it's all about getting best gear and knowing a little of the basic game mechanics.
Aion was fun too, until the goldbuying skill-less noobs got 50 and instant full endgame sets without actually having to work for them.
But features like dropping your gear I find pointless and not a test of 'skill' at all. Just adding to the grind and possibly adding some game developers on my kill list if my character gets screwed due to lag.
Main point of making a good game nowadays: Time spent should be effectively mostly spent on becoming better as a player, and less on grinding for levels/gear. Currently it's exactly the opposite, since the skill cap is so ridiculously low in most MMO's and it's all about getting best gear and knowing a little of the basic game mechanics.