SupCom is, unique.
Its clearly an awesome game, its just, somewhat difficult to unlock that awesome ness.
I'm no slouch in the RTS field, but every game I have played online using the auto match by ability do dad has seen me be absolutly annihilated, not beaten, not even beaten badly, I was just completely and utterly overmatched in every way possible.
So, either I'm so bad theres no one any where near my levels of uselessness, or the game cant assign by ability well.
So, that brings us to skirmish mode, where it would be hard to describe the computer AI as tactical, let alone strategic. If you blow up a building, it will rebuild it, in the same place, with the same defences, and once your nearby turret blows it up again, it will rebuild again, and again, and again. Unlike in TA, where the computer bases would expand as far as land mass and unit limits let them, SupCom seems to behave more like C&C, this is the spot for a base, and this is what a base contains.
There also seems to be a slowdown issue, Games with an AI get slow at 20 minutes and become all but unplayable at 40, this has been true with one AI on a 5km map and 7 AI's on a 40km map. Its not legitmate path finding, because after blowing up everything that can move, it doesnt correct itself, I suppose it could be trying to path find for dead things.
Which brings us to the campaign, which is a lot of fun.
Its a shame because the game is clearly brilliant, its just unclear how you can get to that brilliance.
You can pick up SupCom and FA for £20 now anyway, and its worth that just for the campaigns.