my cpu is way too slow for an x800 or 6800, it will be bottlenecked so bad I wont be using most of the cards power. Like putting a lawnmower engine in a jet. the x800/6800 is the jet and my cpu is the lawnpower trying to push the jet. I have checked reviews and believe it or not, an a64 and 9800xt will kill a 3200+ barton and x800xt in farcry among other games without aa/af and I dont care for aa/af! Let me back it up:
http://www.hardocp.com/article.html?art=NjMyLDI=
****************On the AMD platforms we do notice a pattern right off the bat. Performance improves so much in this game with faster CPUs that we are able to run at higher resolutions and in-game settings as the CPU speed scales up.
Let’s first take a look at the graph representing performance on the AthlonXP “Barton” 2500+ platform. All three of these video cards were severely being held back in this game with this CPU. Not only did we have to drop the resolution on each video card, but we also had to lower the in-game settings in order to get playable performance on this platform.
With the GeForce 6800Ultra we had to set the in-game settings of Particle Count, Environment, and Shadows to “High” instead of “Very High”. We also had to turn down the water from “Ultra High” to “Very High”. With these settings at 1024x768 2XAA/8XAF, we achieved playable performance in this game.
We also found setting Particle Count, Environment, and Shadow quality to “High” and Water on “Very High” were the best settings for the Radeon X800XT-PE as well. However, the X800XT-PE was able to run at 1280x1024 with 2XAA and 8XAF smoothly. Basically at the same performance of the 6800Ultra, the X800XT-PE was able to run with a higher resolution setting.
With the X800Pro we had to set Particle Count and Environment to “High”, but for the Shadows we had to set them to “Medium” and set Water to “Very High”. At these settings we found 1024x768 with 2XAA and 8XAF to be the best settings in this game, and performance was generally faster than a 6800Ultra, though the shadows are one notch below the shadow level on the 6800Ultra.
On the Athlon64 platforms we were able to run the game at its maximum in-game settings on all three cards. Looking at the Athlon64 3000+ at 2.45GHz, the results we see are a large improvement over the AthlonXP 2500+. We are able to run the 6800Ultra and X800Pro at 1280x1024 with 2XAA and 8XAF and experience higher performance compared to the results we saw on the AthlonXP 2500+. The X800XT-PE is able to run at 1600x1200 with 2XAA and 8XAF. Basically what we have with the X800XT-PE is the same performance of the 6800Ultra at a higher resolution.
On the Athlon64 3500+ Socket 939 system the same pattern remains, with the X800XT-PE able to run at a higher resolution and the 6800Ultra being on par with the X800Pro.***********
see this? the barton is such a bottleneck, you need to lower the res and details to make it smooth. Believe it or not, a faster cpu is responsable for letting you make the most of the card, thus running it at 1600x1200. With a winchester, I can push my softmodded 9500np pretty good and raise the details a notch or two higher than what I could do now with this cpu. There is no point getting a faster card, mine is plenty fast, I already upgraded my ti4200 to a 9500np which I modded to a 9700pro! I gotta keep a balance not to create bottlenecks. slower cpus get slower gpus, faster cpus go nice with 9700s and 9800s. Tomorrows cpus will push the x800s and 6800s better.
an excerpt:
http://www.pcstats.com/NewsView.cfm?NewsID=37722
I also have seen benchmarks where a 9800xt and a64 crushes an athlonxp and x800xt for the reasons percisely stated above. I know I dont game much but I will get into gaming more when I get my winchester and run 1600x1200
I know I really enjoy 3dmark 2001 too, that I cant deny but you know very well my real world gaming will improve and not just 3dmark