- Joined
- Oct 12, 2001
- Location
- Folding in Barbados
With the R300 series of cards and the 8500 series ATI adopted an angle dependant anisotropic filtering method . This saved framerate while giving identical image quality to 'full' af (which worked on all angles) except for the cases in a game where there are textures at the angles left out by ATI . Many people did'nt like it and wanted to see those angles rendered properly as wel , but for most it was a non-issue . ATI then redeemed itself by offering full trilinear high quality af when the application asked for it . This contrasted with Nvidia's NV3x method now called brilinear which is a mix between bilinear and trilinear filtering . NV's method offered much better performance than trilinear while looking close to trilinear quality . The problem is that this was forced on the consumer no matter if you or the game chose trilinear filtering and it looked worse than even ATI's angle-dependent AF . Nvidia of course held some stick for this and rightly so . They have now given the user the option to have full trilinear , but unfortunately only with the NV40 series .
But there is a breaking thread here :
http://www.beyond3d.com/forum/viewtopic.php?t=12486&start=0
This thread is questioning whether ATI is now into the brilinear filtering game as well with the R420 ! This is a serious accusation and is being investigated .
My thoughts so far :
1/ Looks fishy but inconclusive at present .
2/ Based ont the quote below either NV is doing it again as well or our current understanding of the issue is just wrong .
"Well, there´s another interresting point. NV40 is loosing performance with colored mipmaps in UT2004 as well:
8x Aniso (set in control panel for both)
NV40U (Normal/ColoredMips)
1024x768: 103,81 / 103,77
1280x1024: 95,04 / 91,45
1600x1200: 74,99 / 71,13
R420XT
1024x768: 105,66 / 105,73
1280x1024: 105,07 / 105,13
1600x1200: 103,61 / 95,93
Keep in mind that the test is CPU limited at lower resolutions. I was using v60.72 for NV40, with TrilOpt on. So NV40 is loosing even when using Brilinear!
I asked a guy at Epic on what they are doing when firstcoloredmip 1 is used:
all the engine does when you use colored miplevels is replace the color data. Texture format, dimension and all other properties remain unchanged so you shouldn't see a change in performance if everything is handled according to the specification.
You might want to talk to NVIDIA and ATI about this directly
Lars - THG "
3/ Could be bug ................. unlikely .
4/ ATI has said that this new generation will do AF somewhat differently . It is possible that we just don't understand it . Or worse that they meant brilinear .
5/ Finally for now , I need to see ATI's official response and see what happens when some more guys do some more testing .
But there is a breaking thread here :
http://www.beyond3d.com/forum/viewtopic.php?t=12486&start=0
This thread is questioning whether ATI is now into the brilinear filtering game as well with the R420 ! This is a serious accusation and is being investigated .
My thoughts so far :
1/ Looks fishy but inconclusive at present .
2/ Based ont the quote below either NV is doing it again as well or our current understanding of the issue is just wrong .
"Well, there´s another interresting point. NV40 is loosing performance with colored mipmaps in UT2004 as well:
8x Aniso (set in control panel for both)
NV40U (Normal/ColoredMips)
1024x768: 103,81 / 103,77
1280x1024: 95,04 / 91,45
1600x1200: 74,99 / 71,13
R420XT
1024x768: 105,66 / 105,73
1280x1024: 105,07 / 105,13
1600x1200: 103,61 / 95,93
Keep in mind that the test is CPU limited at lower resolutions. I was using v60.72 for NV40, with TrilOpt on. So NV40 is loosing even when using Brilinear!
I asked a guy at Epic on what they are doing when firstcoloredmip 1 is used:
all the engine does when you use colored miplevels is replace the color data. Texture format, dimension and all other properties remain unchanged so you shouldn't see a change in performance if everything is handled according to the specification.
You might want to talk to NVIDIA and ATI about this directly
Lars - THG "
3/ Could be bug ................. unlikely .
4/ ATI has said that this new generation will do AF somewhat differently . It is possible that we just don't understand it . Or worse that they meant brilinear .
5/ Finally for now , I need to see ATI's official response and see what happens when some more guys do some more testing .