I just played Star Trek Elite Force yesterday and it worked fine. Today I get this error every time I try to start it. I get the same error with Quake3. I have a Geforce 256 SDR in a K62-560 system running Win98SE with all updates and Direct 8.0a. Everything has worked fine for as long as I can remember until today. I tried reinstalled 7.52 video drivers (been using them for months without problems). I then switched to the official 6.50 Nvidia drivers. I tried reseating the Geforce card itself. I reinstalled Elite Force and even reinstalled Direct 8.0a. That's everything I can think of short of reinstalling Win98SE.
Ok. This is the part that has me worried ... my PC is dual bootable to another disk also running Win98SE. Elite Force won't run from that disk either. That seems to point to a hardware problem, doesn't it? Could my Geforce be damaged? I'm NOT overclocking it.
Here is the startup console log for Elite Force with the latest V1.2 patch applied:
ST:V EF v1.10 win-x86 Oct 26 2000
----- FS_Startup -----
Current search path:
C:\GAMES\Star Trek Voyager Elite Force\baseef\pak2.pk3 (794 files)
C:\GAMES\Star Trek Voyager Elite Force\baseef\pak1.pk3 (67 files)
C:\GAMES\Star Trek Voyager Elite Force\baseef\pak0.pk3 (19069 files)
C:\GAMES\Star Trek Voyager Elite Force/baseef
----------------------
execing default.cfg
execing efconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
------- Force Feedback Initialization -------
...inhibited, not initializing
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\GAMES\Star Trek Voyager Elite Force
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created [email protected],0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Q_strncpyz: NULL src
Ok. This is the part that has me worried ... my PC is dual bootable to another disk also running Win98SE. Elite Force won't run from that disk either. That seems to point to a hardware problem, doesn't it? Could my Geforce be damaged? I'm NOT overclocking it.
Here is the startup console log for Elite Force with the latest V1.2 patch applied:
ST:V EF v1.10 win-x86 Oct 26 2000
----- FS_Startup -----
Current search path:
C:\GAMES\Star Trek Voyager Elite Force\baseef\pak2.pk3 (794 files)
C:\GAMES\Star Trek Voyager Elite Force\baseef\pak1.pk3 (67 files)
C:\GAMES\Star Trek Voyager Elite Force\baseef\pak0.pk3 (19069 files)
C:\GAMES\Star Trek Voyager Elite Force/baseef
----------------------
execing default.cfg
execing efconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
------- Force Feedback Initialization -------
...inhibited, not initializing
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\GAMES\Star Trek Voyager Elite Force
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created [email protected],0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Q_strncpyz: NULL src