- Joined
- Oct 16, 2003
- Location
- Beer Sheva, Israel
"Why does it feel like I'm playing a beta?" is a question I have come to ask myself more times then I wanted to in the last few days.
I've got the Oblivion fever like most of you out there, I'm on break from school for 3 weeks and I just got the game and what does it mean? Endless days for monster bashing and looting.
But that massive play time comes with a dear price, you start to notice every little quirk the game has.
At first these odd things in the game are just that, oddities, but after a while you tend to ask yourself "Why? Why does it feel incomplete and shallow?".
I am no where near the end and in fact I have just started but still I'm starting to feel that the developers missed something. The game tends to feel rushed and not completely thought trough at times, the beta testers are the ones who should point out these things out and I wonder "What went wrong?".
Here are just a few things I feel are making the game miss its full potential:
Hit boxes - Where are they? The ragdoll affect is great, one of the best I've seen but why doesn't it matter where I plug the bad guy? I can put an arrow straight between the eyes and the bad guy looks at me with the arrow sticking from his forehead and runs after me, so why wasn't it implemented? Its not anything new, I just think it was one of those things that ware discarded so the game would be published earlier, so the least they should do it is put "Headshot should kill" fix in the first patch.
Scaling system - One of the most, if not the most, countervartial (spelling) topics about this game is the ridicules scaling system. If it was up to me the guy who thought about this should be banned from game designing forever.
In other games when a monster would level up together with you it would be considered a bug but here its a feature?
I'm sorry but bandits in full mythril armor and elven swords isn't reasonable, its not even logical. What happened, do the bandits get a newsletter informing them what should they equip them selfs with according to my level? "Yeah guys, put your 7000 gold worth armor and equip your 3000 gold swords and lets rob those suckers." they only problem is they are robbing 10 gold here and there and they are sleeping on the ground...
Sorry, to me it just doesn't make sense. Yes I understand wanting to make the game more challenging but why do I have to feel like I'm level 1 throughout the whole game?
Shallow skill system - Why is every blade out there governed by Strength? And why are all the blades under one category? The short sword/long sword method works fine for other games but here they just said "Nah, lets make it under one category and go out for drinks."
Why shouldn't a thief be able to equip a short sword or a dagger and have it governed by Agility?
Bad economy system - Well to be honest its not really bad, its lacking. I just don't feel its living to its full potential, why didn't they implement features like buying mines? Stores? If I go in and rid the mine from Orcs why shouldn't I be able to hire workers to mine it? Its been done in games many times so why skimp out on this feature?
If I go into town and sell a boat load of equipment shouldn't that merchant make more money off that and buy better equipment?
Wilderness monsters - This one of those "WTF?" question marks, it doesn't make sense, why are there monsters everywhere? "Ooh this is a nice spot for a picnic EXCEPT THE FIRE SHOOTING DAEMON!".
There are few other things that spring up question marks like archering but I'm too tired to go into those topics right now.
Do I like the game? Hell yeah!
Am I going to keep playing it? Actually I think I'm going to do few quests right now.
So why am I ranting? Because everything good has a bad side.
This game is good but it doesn't even come near being the "Best RPG ever" like most people brag about, those people are missing the few key points that make this game average and not above it and most of the times it just feels incomplete.
These are my views on the game, you might agree and you might not and in either way I urge you to post a replay on your thoughts just don't post things like "This is bull".
Thanks for listening.
I've got the Oblivion fever like most of you out there, I'm on break from school for 3 weeks and I just got the game and what does it mean? Endless days for monster bashing and looting.
But that massive play time comes with a dear price, you start to notice every little quirk the game has.
At first these odd things in the game are just that, oddities, but after a while you tend to ask yourself "Why? Why does it feel incomplete and shallow?".
I am no where near the end and in fact I have just started but still I'm starting to feel that the developers missed something. The game tends to feel rushed and not completely thought trough at times, the beta testers are the ones who should point out these things out and I wonder "What went wrong?".
Here are just a few things I feel are making the game miss its full potential:
Hit boxes - Where are they? The ragdoll affect is great, one of the best I've seen but why doesn't it matter where I plug the bad guy? I can put an arrow straight between the eyes and the bad guy looks at me with the arrow sticking from his forehead and runs after me, so why wasn't it implemented? Its not anything new, I just think it was one of those things that ware discarded so the game would be published earlier, so the least they should do it is put "Headshot should kill" fix in the first patch.
Scaling system - One of the most, if not the most, countervartial (spelling) topics about this game is the ridicules scaling system. If it was up to me the guy who thought about this should be banned from game designing forever.
In other games when a monster would level up together with you it would be considered a bug but here its a feature?
I'm sorry but bandits in full mythril armor and elven swords isn't reasonable, its not even logical. What happened, do the bandits get a newsletter informing them what should they equip them selfs with according to my level? "Yeah guys, put your 7000 gold worth armor and equip your 3000 gold swords and lets rob those suckers." they only problem is they are robbing 10 gold here and there and they are sleeping on the ground...
Sorry, to me it just doesn't make sense. Yes I understand wanting to make the game more challenging but why do I have to feel like I'm level 1 throughout the whole game?
Shallow skill system - Why is every blade out there governed by Strength? And why are all the blades under one category? The short sword/long sword method works fine for other games but here they just said "Nah, lets make it under one category and go out for drinks."
Why shouldn't a thief be able to equip a short sword or a dagger and have it governed by Agility?
Bad economy system - Well to be honest its not really bad, its lacking. I just don't feel its living to its full potential, why didn't they implement features like buying mines? Stores? If I go in and rid the mine from Orcs why shouldn't I be able to hire workers to mine it? Its been done in games many times so why skimp out on this feature?
If I go into town and sell a boat load of equipment shouldn't that merchant make more money off that and buy better equipment?
Wilderness monsters - This one of those "WTF?" question marks, it doesn't make sense, why are there monsters everywhere? "Ooh this is a nice spot for a picnic EXCEPT THE FIRE SHOOTING DAEMON!".
There are few other things that spring up question marks like archering but I'm too tired to go into those topics right now.
Do I like the game? Hell yeah!
Am I going to keep playing it? Actually I think I'm going to do few quests right now.
So why am I ranting? Because everything good has a bad side.
This game is good but it doesn't even come near being the "Best RPG ever" like most people brag about, those people are missing the few key points that make this game average and not above it and most of the times it just feels incomplete.
These are my views on the game, you might agree and you might not and in either way I urge you to post a replay on your thoughts just don't post things like "This is bull".
Thanks for listening.