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Numbers below are out of date, and may not be accurate at the time anyway, but in the past I tried to estimate the size of potential current gen equivalent gaming market.Why is it SO HARD to make a damned port ??? Better yet, go back to the way it was, make games for PC 1st and THEN port them to consoles, so we can avoid stuff like this
I can't comment on which way is easier - PC>Console or Console>PC - but I I think you answered the question in your first sentence with your second sentence.I fully understand that it's much easier to code something for a fixed hardware list, but even though there are more variables with a PC system, the payoff should be greater? PCs are more powerful in general, so you can be vastly more creative in what you code in the game itself or how you code it, the point is in not being anywhere near as constrained as with console hardware. Speaking as someone that only codes "for fun", you would think it would be much simpler to create a AAA game for PC and then cut/port to console, than the reverse, no? In one scenario you have to cut down content, the other you have to add new things and possibly break the code while doing it?
To my understanding when they create games they know the target platforms so things wont be wildly out of scale. The dev world will be somewhat higher quality than we might eventually get in game. We should probably take this in two parts, the game world, and the rendering thereof.Speaking as someone that only codes "for fun", you would think it would be much simpler to create a AAA game for PC and then cut/port to console, than the reverse, no? In one scenario you have to cut down content, the other you have to add new things and possibly break the code while doing it?
If there were any issues on CP 77 I never encountered them...Had it on launch day.Glad I didn't prepurchase or buy on release day. I knew there would be bugs. I didn't realize it would be this bad.
Please please please don't let it be another CP2077.