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Intel doesn't have to do anything. AMD's 3D CPUs are not as big a deal as some people think. They are a niche product. Many but not all games benefit from it. It is a waste of a money if you are not a big gamer.
In Broadwell-C the core die never got that hot outside of OC, and splitting it made heat removal easier. In a similar way Intel during their peak fab woe era while higher power than Ryzen was usually much easier to cool due to lower power density.The cache is quite big and heats up everything around, so it's a problem for most CPUs.
This is the thing. CPUs are designed to be best for most people at most things, at an economic price. While I have no doubt L4 on AMD would help with single socket multiple CCX designs, it would probably not be as cost effective for most. It may not be applicable for multi-socket systems/NUMA since the main advantage I'm pushing it for is having a unified cache.If the L4 cache were so good, then it would be used, at least in the highest CPUs.
If it is faster than ram (bandwidth and/or latency), it helps. My main complaint is consumer tier ram systems are incredibly slow.A large L4 cache is slow
I can't remember that far back in detail. I remember early systems where you literally added chips into sockets. Later on it moved to Cache On A STick (COAST) modules before CPUs got enough integrated cache for this to go away. In a modern implementation the wiring would be too complicated to do off package I feel.Maybe we can go back to the days the LLC was on the motherboard and much larger than the L1/L2 caches. Maybe a large HBM cache, although that would involve a complete CPU redesign to implement.