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FCAT measures frame times. But again, not sure that is a rabbit hole that should be travelled with the testing in its current state. Too many variables causing the data to be too general (at best).I got this idea from this video AdoredTV made (which is a direct link to the specific timeline in the video)
He referred to this article here written by Mark Walton at ars technica and i qoute
From what i have seen with my 7900x, FPS is lower but also more consistent in how smooth the game feels. But i dont know what would be the right tool to use to measure this.
FCAT measures frame times. But again, not sure that is a rabbit hole that should be travelled with the testing in its current state. 1. Too many variables causing the data to be too general (at best).
2. Suttering can happen with a HDD, SATA based SSD, or even a PCIe NVMe based SSD gents. Both are exponentially slower than RAM. It simply depends on how the game works. Obviously MMORPG's, in general, beat on the HDD more than most FPS games so there is that to consider as well.
3. Personally, I think this needs to be looked at again with only using SP games and preferably with integrated benchmarks. MP testing isn't done for a reason (I've said that likely half a dozen times already ). We started off looking for one thing, bounced to another, and now a third idea when the fundamentals of the first set of testing isn't in order.
4. I like the zeal you are showing, but, it the testing should be done more empircally. This is why every ****, tom, and jane, doesn't review because it takes more than to just run some benchmarks are compile the data. It isn't rocket science (clearly if I am doing it, LOL!) but it takes more than just being able to run things and collect data.
My point was, that on certain benchmarks take Rise of the TomRaider for instance when testing maxed out at 1440 I get stutters in the same spot all the time because the minimum frame rate has dropped way below 60 FPS. As Kenrou said there can be many causes but most often in my case, it's just the minimum frame rate hit's it's low at say 21 FPS and causes the stutter. This is with a 1080Ti even. This happens whether I'm using AMD or Intel.
How are you going to test for something that isn't repeatable? More 'butt dyno' results?? "Well, I don't *think* it stuttered as much...Also, true. But i am trying to refer to the kinds of stutters that can happen any time during gameplay. Like windows decides to do something in background or because your doing this certain particular action in game or just the kinds where it happens for some random unexplained reason even if there was 16gb of ram or more in the system.
2018-06-27 14:59:23 - TslGame
Frames: 36358 - Time: 319579ms - Avg: 113.768 - Min: 67 - Max: 146
2018-06-27 15:09:30 - TslGame
Frames: 48544 - Time: 407141ms - Avg: 119.231 - Min: 67 - Max: 145
2018-06-27 14:59:23 - TslGame
Frames: 36358 - Time: 319579ms - Avg: 113.768 - Min: 67 - Max: 146
2018-06-27 15:09:30 - TslGame
Frames: 48544 - Time: 407141ms - Avg: 119.231 - Min: 67 - Max: 145
Thanks, that looks good.3.I will take this as opinion. And i also failed to respond to your BF multiplayer question: Yes the results were similar. About 2-5Fps difference. Same map on same 60hz server. This also goes for the other MP games i tested. similar results.
1. They do not have integrated benchmarks....not all do. We run BF4 SP, which also doesn't have a benchmark, but it has a section in one of the missions that is "on rails" which makes it repeatable. We also run Crysis 4 in SP manual as well. We have a specific start and stop point and run through killing the same enemys each time through the same path minimizing (but not eliminating) run differences. SP run throughs are just not optimal, but they aren't junk like MP can be . Games like Civ 6, GRID:Autosport, Shadow of Mordor, Ashes of The Singularity, Rise of the Tomb Raider, Theif, Total War: Warhammer, etc have them among others.1. It is fine that you think they are junk. I been saying this whole time that i am testing both SP and MP because i am curious about both sides. SP run through results are pretty much, to me, would be a valid way of testing. I mean where can i find battlefields SP integrated benchmark? or Dooms? Rocket Leagues? Crysis 3?
2. I thought i did post my response but i dont see it here in the thread. I try to type my messages carefully (because of past life lessons) and if it takes too long for me to type then i close the window and come back later. But here is my response, Yes it was hitting the full 8GB and i will test again later on today. Video stuttering topic is now a lost cause to me because if i cannot fully explain what i am experiencing/seeing with it, then forget i ever asked.
3.I will take this as opinion. And i also failed to respond to your BF multiplayer question: Yes the results were similar. About 2-5Fps difference. Same map on same 60hz server. This also goes for the other MP games i tested. similar results.
4. Bioshock infinite and sleeping dogs are the only games i know of that have integrated benchmarks in my games list. the only reason why i did not post sleeping dogs Integrated benchmark was because i found out about it after i got to the 7700k when i was checking settings it was right on the bottom of the screen and i missed it. But i went ahead posting my SP run through thinking that it would show a valid result which to me, it did after 2 of the runs i did. I know that Counter Strike Global offensive also has a benchmark tool available on steam workshop but i could not figure out how to run it. I am sure that i posted somewhere stating this but either i have a poor attention span or no one actually responded to it.
2018-06-27 16:54:33 - BioShockInfinite
Frames: 22663 - Time: 125109ms - Avg: 181.146 - Min: 49 - Max: 452
2018-06-27 16:57:03 - BioShockInfinite
Frames: 22487 - Time: 111312ms - Avg: 202.018 - Min: 49 - Max: 451
2018-06-27 16:59:30 - BioShockInfinite
Frames: 22456 - Time: 99547ms - Avg: 225.582 - Min: 50 - Max: 456
2018-06-27 16:54:33 - BioShockInfinite
Frames: 22663 - Time: 125109ms - Avg: 181.146 - Min: 49 - Max: 452
2018-06-27 16:57:03 - BioShockInfinite
Frames: 22487 - Time: 111312ms - Avg: 202.018 - Min: 49 - Max: 451
2018-06-27 16:59:30 - BioShockInfinite
Frames: 22456 - Time: 99547ms - Avg: 225.582 - Min: 50 - Max: 456
this was after three runs. Ultra settings in game and i selected user graphics settings and user resolution and thats what i got.
like which one would i record?
there will be on manual run throughs, sure. Any change in action will be a change in fps. Typically its less. Not knowing wth is tested in bioshock, who knows why there is such a difference. In MP the issue can be exacerbated due to adding another variable (the network/server). Seems to further suppport the underlying message (mp is junk, sp manual runs throughs not junk also not optimal). I wouldnt jump to any conclusions about mp vs sp over one title regardless. A result of 43 fps of well over 15% difference doesnt raise a red flag??? I can easily play any game different and get varying fps...this should all bring things full circle!!I just shows there is the same variation with single player as multiplayer.