- Joined
- May 26, 2004
- Location
- San Diego, CA
Im excited / disappointed at the same time . I only play UT2004 for how fast pased it is ... with the whole dodgejumping / different moves that are possible. I hear in UT2006 theres not gonna be dodge jumping ><. I hope 2006 dosn't take after Pariah .. *cough* SLOW PASED I also hear there taking out the lightning gun and minigun ... best 2 weapons for 1v1 .. what is wrong with them? I think I'll hold off 2006
Features / General:
# "Envy" is Epic's code name for the next UT.
# Expect UT2004's "bounciness" to be toned down in the next UT.
# The double-jump is back.
# It is possible that "Envy" will not be called "Unreal Tournament 2006" or "Unreal Tournament 2007".
# The game will focus on AI, specifically voice-controlled AI.
# As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
# The game will feature a global ratings system that will allow clans to compare scores.
# Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. It appears that Assault, Bombing Run and Domination have been dropped.
# Classic map Deck 17 returns in "Envy"! -- "The level we brought in first is called Deck 17 [...] because we knew if we made changes and tweaked the movement, everyone would be able to see the difference and the improvement because they knew what the level felt like before." - Jim Brown
# "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." - Steve Polge
# Epic aims to correct the steep learning curve seen in UT2003/4, making the game enjoyable for newbies and veteran players alike, hence the ability to use your stats to find similarly-skilled opponents
# "People in the lobby can say 'Hey, I want to play a capture-the-flag match on this map.' and you'll set it up from there and boom, you'll all go off and play it." - Steve Polge on in-game lobbies.
# Epic hopes to have deeper community integration in-game for the next UT.
# Envy is still well over a year away from release, with only 3 out of 13 of the "milestones" involved in creating the game currently completed.
# According to Epic, Envy's AI and gameplay are already better than that of UT2004, and most other current titles.
# "Out goal is to make a much better UT than anyone's ever seen." - Steve Polge.
# "Actually, we don't think 2K4 was very successful [...] It wasn't a bad game... I just wish it could have been a better game than it was." - Steve Polge
# "We've paid [...] a lot of attention to what the guys in the community are saying, and we take that feedback to heart." - Jim Brown
# "The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was." - Steve Polge
# "[In UT2004] you miss the feeling you get from being in someone's face and fighting with them." - Jeff Morris
UT2006 Info: http://www.beyondunreal.com/main/future/envy.php
Malcom:
Looks incredible with the U3 engine ...
Features / General:
# "Envy" is Epic's code name for the next UT.
# Expect UT2004's "bounciness" to be toned down in the next UT.
# The double-jump is back.
# It is possible that "Envy" will not be called "Unreal Tournament 2006" or "Unreal Tournament 2007".
# The game will focus on AI, specifically voice-controlled AI.
# As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
# The game will feature a global ratings system that will allow clans to compare scores.
# Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. It appears that Assault, Bombing Run and Domination have been dropped.
# Classic map Deck 17 returns in "Envy"! -- "The level we brought in first is called Deck 17 [...] because we knew if we made changes and tweaked the movement, everyone would be able to see the difference and the improvement because they knew what the level felt like before." - Jim Brown
# "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." - Steve Polge
# Epic aims to correct the steep learning curve seen in UT2003/4, making the game enjoyable for newbies and veteran players alike, hence the ability to use your stats to find similarly-skilled opponents
# "People in the lobby can say 'Hey, I want to play a capture-the-flag match on this map.' and you'll set it up from there and boom, you'll all go off and play it." - Steve Polge on in-game lobbies.
# Epic hopes to have deeper community integration in-game for the next UT.
# Envy is still well over a year away from release, with only 3 out of 13 of the "milestones" involved in creating the game currently completed.
# According to Epic, Envy's AI and gameplay are already better than that of UT2004, and most other current titles.
# "Out goal is to make a much better UT than anyone's ever seen." - Steve Polge.
# "Actually, we don't think 2K4 was very successful [...] It wasn't a bad game... I just wish it could have been a better game than it was." - Steve Polge
# "We've paid [...] a lot of attention to what the guys in the community are saying, and we take that feedback to heart." - Jim Brown
# "The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was." - Steve Polge
# "[In UT2004] you miss the feeling you get from being in someone's face and fighting with them." - Jeff Morris
UT2006 Info: http://www.beyondunreal.com/main/future/envy.php
Malcom:
Looks incredible with the U3 engine ...