I'm trying to compile the source code for a procedural generation.
http://uhsfcc.batcave.net/src/Sandbox-src.zip
When I compile it, it all compiles ok, except for the "Planet_Quad" folder/project.
I've attached the build log of Planet_Quad. (Rename it to BuildLog.htm) I used Visual Studio Express 2005 (with the PSDK). I started to use Bloodshed IDE + GCC but they project file was for Visual Studio. The author told me he used Visual Studio 6 to write it and compile it in.
I have no experience with C++, so I'm not sure what to do.
Thanks!
oh, and the website for the files is,
http://web.archive.org/web/20070521232624/sponeil.org/index.htm
But the site got taken down by the hosting company so thats just the archive. I emailed the author for the actual files.
He gave me the *nix version too..but I'm running 64bit and the program wouldn't compile, spit out more errors than I knew was possible, guess its a 32bit program/source only.
http://uhsfcc.batcave.net/src/Sandbox-src.zip
When I compile it, it all compiles ok, except for the "Planet_Quad" folder/project.
I've attached the build log of Planet_Quad. (Rename it to BuildLog.htm) I used Visual Studio Express 2005 (with the PSDK). I started to use Bloodshed IDE + GCC but they project file was for Visual Studio. The author told me he used Visual Studio 6 to write it and compile it in.
I have no experience with C++, so I'm not sure what to do.
Thanks!
oh, and the website for the files is,
http://web.archive.org/web/20070521232624/sponeil.org/index.htm
But the site got taken down by the hosting company so thats just the archive. I emailed the author for the actual files.
He gave me the *nix version too..but I'm running 64bit and the program wouldn't compile, spit out more errors than I knew was possible, guess its a 32bit program/source only.