- Joined
- Mar 19, 2009
Ok, first time posting here =)
i'll be as brief as i can.
Me and some of my friends wanted to make a pc game, using Ogre3D and PhysX.
We managed to get them working but there are 2 huge problems.
First i noticed that the program would use 100% cpu of 1 thread (it's 13-12% all the time on my i7) making the camera movement choppy. adding vsync didn't help. there is not much going on in the game as of yet, and even when it will be completed it won't be a very demanding game.
at the moment it just renders 1 flat area and 20-30 PhysX cubes.
I just don't know how to see what is causing the problem, and we can't afford those high priced visual studios or whatever to decently debug the program.
The second problem is that PhysX won't run on the gpu, no matter what we do.
We have all checked that the flags were set up correctly for gpu use, but with no results. I don't know if this problem is related to the first one but i am really out of ideas and my task now is to fix all the major bugs i encounter.
If someone is willing to help us i will share our project with him, and if the game really takes off as we want him to you will get a free copy of it as a sign of gratitude from all of us =)
it's our first game but we really want to finish it.
thanks in advance whoever gives a shot =)
i'll be as brief as i can.
Me and some of my friends wanted to make a pc game, using Ogre3D and PhysX.
We managed to get them working but there are 2 huge problems.
First i noticed that the program would use 100% cpu of 1 thread (it's 13-12% all the time on my i7) making the camera movement choppy. adding vsync didn't help. there is not much going on in the game as of yet, and even when it will be completed it won't be a very demanding game.
at the moment it just renders 1 flat area and 20-30 PhysX cubes.
I just don't know how to see what is causing the problem, and we can't afford those high priced visual studios or whatever to decently debug the program.
The second problem is that PhysX won't run on the gpu, no matter what we do.
We have all checked that the flags were set up correctly for gpu use, but with no results. I don't know if this problem is related to the first one but i am really out of ideas and my task now is to fix all the major bugs i encounter.
If someone is willing to help us i will share our project with him, and if the game really takes off as we want him to you will get a free copy of it as a sign of gratitude from all of us =)
it's our first game but we really want to finish it.
thanks in advance whoever gives a shot =)