- Joined
- May 8, 2002
I'm planning to water-cool a CPU, and, in searching for the best design I've noticed what to me appears a very limiting assumption in one area.
What do you call the part of a water-cooling setup that carries heat off of a CPU?
If you say 'waterblock', you then must start design with a block of solid material which is nothing more than the worst heatsink form possible, then try to correct the problem by pumping water through (usually) an interior channel. Some of these are just lovely with Celtic knots and rollercoaster switchbacks, wormpaths wending poetically, or a girlfriend's initials. I get lost in idiot spirals trying to design The Better Waterblock.
Most block patterns are layed out in 2D! This is obviously going nowhere.
So, let's forget blocks and start again. Let's say the object is to hit the CPU hard and fast with alot of water and get out quick to make room for the next "parcel" of water. By hitting hard I mean getting the water very close to the heat source. I think everyone agrees that circulating around there is no good. An inlet next to and outlet with a pea-sized channel comes to mind, but it has little surface coverage and poor volume.
All we really want is an inlet, an outlet, and a splitsecond moment of heat transfer before the carrier makes room for the next carrier. So, align the carrier movement at 90* to the CPU surface. Of course you'll never get water to flow back through itself, molecule by molecule (at pump speeds, anyway), but we can very nearly accomplish this by bundling many inlets and outlets together. For a rough image, picture a bundle of soda straws.
There are several ways to smoothly seperate the inflow and outflow internally, so you only have two connections on such a unit.
Have you forgotten about waterblocks yet? I really hope other people can contribute to this idea, so I will not post my own design yet.
What do you call the part of a water-cooling setup that carries heat off of a CPU?
If you say 'waterblock', you then must start design with a block of solid material which is nothing more than the worst heatsink form possible, then try to correct the problem by pumping water through (usually) an interior channel. Some of these are just lovely with Celtic knots and rollercoaster switchbacks, wormpaths wending poetically, or a girlfriend's initials. I get lost in idiot spirals trying to design The Better Waterblock.
Most block patterns are layed out in 2D! This is obviously going nowhere.
So, let's forget blocks and start again. Let's say the object is to hit the CPU hard and fast with alot of water and get out quick to make room for the next "parcel" of water. By hitting hard I mean getting the water very close to the heat source. I think everyone agrees that circulating around there is no good. An inlet next to and outlet with a pea-sized channel comes to mind, but it has little surface coverage and poor volume.
All we really want is an inlet, an outlet, and a splitsecond moment of heat transfer before the carrier makes room for the next carrier. So, align the carrier movement at 90* to the CPU surface. Of course you'll never get water to flow back through itself, molecule by molecule (at pump speeds, anyway), but we can very nearly accomplish this by bundling many inlets and outlets together. For a rough image, picture a bundle of soda straws.
There are several ways to smoothly seperate the inflow and outflow internally, so you only have two connections on such a unit.
Have you forgotten about waterblocks yet? I really hope other people can contribute to this idea, so I will not post my own design yet.