- Joined
- Jun 7, 2011
I think the stuff on this site is the probably most accurate specs so far.
http://www.hardwareluxx.de/index.ph...-und-dazugehoeriger-kuehlung-aufgetaucht.html
Clearly visible, the ROPs might not be increased at all, so the pixel fillrate increase is close to none. However more TMUs, so the texel fillrate might increase a good margin. Not truly surprised because Radeon always was pretty strong at texel. Cant say how that will affect real game performance but usualy texels seems to be mainly texture related (kind of upper layer). So it will rather be weak at performance settings, but with many shaders and what else which is known as "quality settings**", the GPU might not drop that fast and keep a stable FPS, which was aswell noticed by many users at the current generation already. When Geforce GPUs are at 30 FPS they kinda feel less smooth some users say and that is probably texel related. Although, low pixel performance means that the performance settings (only focused on high FPS/resolution) may suffer a bit. All in all, its recommended for users who want it all, and no less. **Examples where texel is very powerful is HDR "High Dynamic Render" texture. Pixel is more focused on raw resolution and FPS power.
More infos (english ) is located here especially about PRT "Partially Resident Textures" which seems to be a new and/or increased feature especially for the 7000 series. It especially states what has been clear by the possible texel performance already, its outstanding texture power. PRT will have hardware based support, to increase performance from huge textures.
http://pixelsmashers.com/?p=10341
Considering AMDs mentality, they usualy expressed that a GPU is for rendering and not for physics, while Nvidia is truly boasting its physics capability. Personally i think that the strong multicore CPUs nowadays should easely handle the physics (by using Havoc) and a GPU can still entirely focus on high quality rendering (which is very demanding), but im not truly a expert on such matters. Finally we can expect Radeon GPUs to be outstanding render devices but not that much of a physics-support tool.
I keep at my old opinion, overall 20% above 580 GTX seems realistic when i look at those specs, ofc it can vary a lot dependable on game. Geforce tuned games might just marginally run better than on a 580 GTX but many Radeon tuned games can gain a lot of additional performance vs. a 580 GTX.
http://www.hardwareluxx.de/index.ph...-und-dazugehoeriger-kuehlung-aufgetaucht.html
Clearly visible, the ROPs might not be increased at all, so the pixel fillrate increase is close to none. However more TMUs, so the texel fillrate might increase a good margin. Not truly surprised because Radeon always was pretty strong at texel. Cant say how that will affect real game performance but usualy texels seems to be mainly texture related (kind of upper layer). So it will rather be weak at performance settings, but with many shaders and what else which is known as "quality settings**", the GPU might not drop that fast and keep a stable FPS, which was aswell noticed by many users at the current generation already. When Geforce GPUs are at 30 FPS they kinda feel less smooth some users say and that is probably texel related. Although, low pixel performance means that the performance settings (only focused on high FPS/resolution) may suffer a bit. All in all, its recommended for users who want it all, and no less. **Examples where texel is very powerful is HDR "High Dynamic Render" texture. Pixel is more focused on raw resolution and FPS power.
More infos (english ) is located here especially about PRT "Partially Resident Textures" which seems to be a new and/or increased feature especially for the 7000 series. It especially states what has been clear by the possible texel performance already, its outstanding texture power. PRT will have hardware based support, to increase performance from huge textures.
http://pixelsmashers.com/?p=10341
Considering AMDs mentality, they usualy expressed that a GPU is for rendering and not for physics, while Nvidia is truly boasting its physics capability. Personally i think that the strong multicore CPUs nowadays should easely handle the physics (by using Havoc) and a GPU can still entirely focus on high quality rendering (which is very demanding), but im not truly a expert on such matters. Finally we can expect Radeon GPUs to be outstanding render devices but not that much of a physics-support tool.
I keep at my old opinion, overall 20% above 580 GTX seems realistic when i look at those specs, ofc it can vary a lot dependable on game. Geforce tuned games might just marginally run better than on a 580 GTX but many Radeon tuned games can gain a lot of additional performance vs. a 580 GTX.
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