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Memory confusion: please help!

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alexo

New Member
Joined
Jun 8, 2008
So I'm putting together a system from parts (Asus P8Z77-V, i3770K) and go over to http://ca.pcpartpicker.com/parts/memory to pick me a nice 2x4MB kit.

Apparently, for about the same price (in CAD) I can get:

DDR3-1600 CAS 7 (1.5v)
* http://www.gskill.com/en/product/f3-12800cl7d-8gbxm

DDR3-1866 CAS 9 (1.5v)
* http://www.gskill.com/en/product/f3-14900cl9d-8gbxl
* http://www.gskill.com/en/product/f3-14900cl9d-8gbsr
* http://www.crucial.com/usa/en/blt2kit4g3d1869dt1tx0

DDR3-2133 CAS 11 (1.5v)
* http://www.corsair.com/en/vengeancer-8gb-dual-channel-ddr3-memory-kit-cmz8gx3m2a2133c11b

DDR3-2133 CAS 11 (1.5~1.6v)
* http://www.gskill.com/en/product/f3-17000cl11d-8gbxl

DDR3-2400 CAS 10 (1.65v)
* http://www.gskill.com/en/product/f3-2400c10d-8gtx

DDR3-2400 CAS 11 (1.65v)
* http://www.gskill.com/en/product/f3-2400c11d-8gxm
* http://www.kingston.com/datasheets/KHX24C11T3K2_8X.pdf

Not to mention countless others for up to $10 more...

Ouch, my head a splode!

Can you please help with the choice?
Thanks!
 
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I'd grab the 1866, any, amd call it day. Ram is ram is ram for most. Unless you are benchmarking, there is no need.for more than 1866.
 
If you're lazy like me just pick ram based on speed divided by CAS, so 1600/7 or 2400/10, and I'm guessing the former is a hell of a lot cheaper.
 
Right.. aware that...

So, the OP listed his uses of the machine?? What is if its a gaming machine?

I guess what it boils down to is that this is the first time, across nearly half dozen forums and 10 years, I have heard of that method (dividing speed by latency to choose ram). I mean it makes sense to get the lowest CAS for a given speed you can find of course, but, this method... seems... I don't know weird.
 
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Gaming CPU wise is a weird one, it's mostly database-style, physics, entities, so lots of seeking around a lot of memory, on the other hand you often want to throw up something large to the GPU which is more a bandwidth concern, or perform big matrix operations, it's really mixed.

Multi-GPU uses a lot more memory bandwidth because you have to push assets to two or more GPU memory banks, that affects minimum frame-rates mostly.

In games you'll be dealing with MAT4(64 Bytes, 512-bit) and VEC4(16Bytes, 128-Bit) a lot, note the wiki article says words, the word size in x86 is 64-bits, and single channel RAM is 64-bits.

So to get a good idea of RAM's general performance... 2-word typically since you're be randomly reading vectors a lot.
 
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