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I'd had so much hope...say it ain't so.
I saw early hints of this and this is what I'm hoping more in depth testing will reveal. If we assume this is the case, the 7800X3D cache may not help as it is still too small for this use case. The environments do look nice in game and there might just be too much data needing to be moved around.[SPECULATIVE RAMBLING] Starfield seems to be very RAM bandwidth limited
Wouldn't that be caused by bad programming/crappy graphics engine? Supposedly it's just an updated version of the "creation engine" they used 20y+ ago for the elder scrolls/fallout games...I saw early hints of this and this is what I'm hoping more in depth testing will reveal. If we assume this is the case, the 7800X3D cache may not help as it is still too small for this use case. The environments do look nice in game and there might just be too much data needing to be moved around.
Yep it's still the same base engine that they continue to update over time. I think a lot of folks wonder what they could do with something more current like UE5, but I imagine that would remove a portion of how they get the engine to do what they want and the 'expected' level of jank that you always get from these gamesWouldn't that be caused by bad programming/crappy graphics engine? Supposedly it's just an updated version of the "creation engine" they used 20y+ ago for the elder scrolls/fallout games...
Intel Arc Owners Left in the Cold With Starfield as Advanced Access Begins
Starfield Premium owners now have access to the game in full and are testing their internet download limits with its massive 120 GB file size, but a few hopeful gamers are going to have to wait regardless of how much they paid in advance. Intel Arc GPUs currently cannot play Starfield, with...www.techpowerup.com
"Intel Arc GPUs currently cannot play Starfield, with varying symptoms ranging from the game not starting to it taking 30-40 minutes before presenting the player with a jumbled cacophony of texture mayhem. Users report that the executable does launch in the background, and that during the half-hour that it's visible in Task Manager it can consume as much as 30 GB of system memory, before either crashing or finally presenting the game menu. If one does manage to get to anything resembling gameplay, their time is short as the game will crash to desktop within only a few minutes.
Intel stated they were aware of the issues shortly after advanced access began opening up, but hopes of a quick fix are not high. In a post by @IntelGraphics on X they state that they are working to improve the experience by the game's full release date on September 6th, roughly a week away."