artifacts, the wierd stuff on textures, and distorted colors in stuff like fog, light reflections on water, pretty much anything unusual you dont see running at stock speed.
Looping all the tests 30 times is what I do, and usually that works. If it fails in 3dMark it will probably fail in a real game, so make sure you really test it hard. Also, looping a Q3 demo for a few hours at max settings will be good too.
Looping all the tests 30 times is what I do, and usually that works. If it fails in 3dMark it will probably fail in a real game, so make sure you really test it hard. Also, looping a Q3 demo for a few hours at max settings will be good too.
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