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That said, I been shot tons of times, where i can see the scope light / reflection threw the wall ,but not the person.

I have learnt to deal with certain issues, but seems there a few the boggles the mind, i also have made a few situation where i was like wtf.

E.g guy comes to knife me, i just fire ramdomly with sniper, he dies. But hes was already knifing me when i fired my weapon, and also commented on it in the chat.

I have seen and read in the chat, when stuff happens. I play on the same server for the most part, so it a bunch of the same people. One guy has a lot situation like i do, where logic is just thrown out the window.

What annoys me most, is when i shot a guy that i knifing someone, 4 time, hes runs off once done, and then i get shot and kill while knifing someone. It should be equal rules for all situation, yes it so isnt.

Yeah, I totally understand with what you're saying. Those are the complaints of the "netcode" if you will from everyone. Some have passed that point and don't care and others like me and you still complain about it. They did "smooth" it out a bit better since release but its still there. I feel its the same "engine" or "system" as BF3. Same lag etc. This client side system is killing it. They need to bring server-side back as its more accurate from my experiences. From what I hear, unfortunately you can't change that now.
 
I personally don't see or experience the lag or delayed kill phenomenon in BF4 like I do in BF3.

I think DICE really did try to improve that netcode issue from the get go.
 
I personally don't see or experience the lag or delayed kill phenomenon in BF4 like I do in BF3.

I think DICE really did try to improve that netcode issue from the get go.

I had it happen a lot last night.

I died from a headshot, while knifing a guy. I really need to start recording.

Doesnt BF4 come with its own recording?
 
Been playing for a couple weeks now, and played BF3 as well, I must say BF2 and BF2:SF was and probably still is a much better game.. If anyone is still playing it. Not just the gameplay, but the rank system as well.
 
I have JUST NOW recently even been able to play this game since I bought it... like 2 months ago. OMFG I feel for you guys that were around at launch.
 
It+s+fine.+Bro+hug+_83a4232a840a808dd586956d3f1307ab.jpg


Thanks bro
 
Another patch

March 6 PC Game Update Notes
-Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubber banding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the kill feed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-COMs could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being grayed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambiance parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles [blogs.battlefield.com].

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.
 
So... they gave shotguns that already have a ridiculous amount of accuracy at high range (getting shot with a shotgun at 100+ yards and dying) increased accuracy? Congrats, the Pandarian weapon of BF4 is officially retarded. Seriously, the things are stupidly scripted in the game and they IMPROVE accuracy? I know its just a game, and reality has no bearing on this, but IRL Hitting a target @ 100 yards with a slug is no small accomplishment, Buckshot @ 100 yards is a "might as well". Things like this aggrevate me to no end, and the Mk11 Mod 0 (SR-25 if anyone is curious) that fires a 7.62 NATO (.308 caliber projectile) at the same range takes 2 shots to center mass? Give me a %^#@%& break Dice
 
Just like last patch when they buffed the accuracy and damage of the dmr! smfh.

They also forgot to mention in the update that they removed the screen after you die that tells you who killed you. Must be a new feature.
 
They also forgot to mention in the update that they removed the screen after you die that tells you who killed you. Must be a new feature.

I really hate this part.... I'm not sure if it happens on normal mode too (if they took it out completely then wtf?!?!) as I just play hardcore; but as someone who dies a lot, I like to see what gun killed me for some reason...


Oh and I had a chance to try Mantle out w/ 14.2 on my 290x and it looked amazing realistic, but I feel like it killed my visability, making it tough to use a dmr and even harder sniping... so back to 13.12/DX11 for me.
 
I really hate this part.... I'm not sure if it happens on normal mode too (if they took it out completely then wtf?!?!) as I just play hardcore; but as someone who dies a lot, I like to see what gun killed me for some reason...


Oh and I had a chance to try Mantle out w/ 14.2 on my 290x and it looked amazing realistic, but I feel like it killed my visability, making it tough to use a dmr and even harder sniping... so back to 13.12/DX11 for me.

Yeah, I'm not sure, all I play is HC. I'm sure it wasn't intentional though. They were probably doing something like trying to fix the fact that you can't tell who TEAM killed you and jacked something up.

Derp. The DICE motto
 
I also only play HC but never tested to see if this was a normal feature now. I wouldn't be surprised though if it was another one of them screw ups since its been open season of it.
 
I did notice the who killed you was missing last time i played, now i know why lol. I play HC as much as i can get away with.

Not tested in Normal.
 
I'm getting pc crashes with a sound loop when I have my 780 overclocked. Pretty weird since I can run metro last light with everything turned up without crashing as far as i can tell. It's like my card is allergic to bf4.
 
I'm getting pc crashes with a sound loop when I have my 780 overclocked. Pretty weird since I can run metro last light with everything turned up without crashing as far as i can tell. It's like my card is allergic to bf4.

Make sure you have the game up to date as there have been patches lately that fixed those issues and update your drivers and punkbuster among other things.
 
Make sure you have the game up to date as there have been patches lately that fixed those issues and update your drivers and punkbuster among other things.

the game and origin seem to be updating automatically and i did just update nvidia drivers as well as reinstall directx and run prime95 blend with almost max memory. everything but bd4 seems fine unless i run my card at factory setting. i tried the maximum voltage at a mere 1200mhz and still get restarts.
 
Sometimes the game doesn't auto update. Right click, Check For Update has worked for me many times.
 
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