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- Jan 30, 2010
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But those are just graphical improvements that require more power especially tessalation.
Isn't there like improvements that allow performance increase while mainting or improving visual quality?
See thats the thing the graphics are improved without promoting more workload. The idea behind this is better engine for rending will equal more output with less work load.
DX10 has superior shading as I said but provided this performance in a way that wouldn't slow it down. Trying to get the same experience out of DX9 wasn't possible because the engine wasn't optimized to handle the workload. Or at least this is my understanding of it. Look at it this way if we tried to introduce tesselation without DX11 it wouldn't be possible because the rendering power needed would be enormous. The DX11 engine introduces Tesselation Rendering to the CPU and GPU in a way they can "understand".