- Joined
- Dec 13, 2005
- Location
- Right Here Right Now
So I picked up BG3 a few days ago which is surprising because
1. I've avoided paying launch price for a game since I've been burned by both Duke Nukem Forever and the early days of No Man's Sky.
And
2. I never really got into DnD or turn based RPGs in general.
But it's actually pretty addicting so far, got about 10 hours on my current playthrough. REALLY open ended, and I've gotten into the very not DnD habit of save scumming just because a skill check didn't go my way. Welcome to the PC world DnD players...
Some minor first week glitches. A couple minor graphics glitches - clothes on character models clipping, world models not moving like they should. Also framerate is smooth then will drop to <5fps for several seconds randomely, mainly during cutscenes. Multiple times now during combat, an enemy would make a move, all characters would sit at their idle animations for several seconds, then snap to where they should be. But the only thing I see that could be potentially game breaking is a quest marker wasn't functioning correctly. In the Infernal Iron subquest it would point to a trap door, then when the map changed it would point back towards the ladder I just climbed down. I eventually just looked up a guide and realized it wasn't even pointing to the right building.
Aside from that, gameplay is fun. NPCs will make occasional small talk when walking around - both party members and other NPCs in the world, they aren't just static. Character models have all been unique so far, with different personalities. Honestly a lot of work went into the general world building and it shows.
1. I've avoided paying launch price for a game since I've been burned by both Duke Nukem Forever and the early days of No Man's Sky.
And
2. I never really got into DnD or turn based RPGs in general.
But it's actually pretty addicting so far, got about 10 hours on my current playthrough. REALLY open ended, and I've gotten into the very not DnD habit of save scumming just because a skill check didn't go my way. Welcome to the PC world DnD players...
Some minor first week glitches. A couple minor graphics glitches - clothes on character models clipping, world models not moving like they should. Also framerate is smooth then will drop to <5fps for several seconds randomely, mainly during cutscenes. Multiple times now during combat, an enemy would make a move, all characters would sit at their idle animations for several seconds, then snap to where they should be. But the only thing I see that could be potentially game breaking is a quest marker wasn't functioning correctly. In the Infernal Iron subquest it would point to a trap door, then when the map changed it would point back towards the ladder I just climbed down. I eventually just looked up a guide and realized it wasn't even pointing to the right building.
Aside from that, gameplay is fun. NPCs will make occasional small talk when walking around - both party members and other NPCs in the world, they aren't just static. Character models have all been unique so far, with different personalities. Honestly a lot of work went into the general world building and it shows.