• Welcome to Overclockers Forums! Join us to reply in threads, receive reduced ads, and to customize your site experience!

City of Villains.

Overclockers is supported by our readers. When you click a link to make a purchase, we may earn a commission. Learn More.

Schalldampfer

Member
Joined
Sep 24, 2004
Location
Under a ceiling.
It came out! Anyone else excited? I'm highly thinking of going back to CoH/CoV after I disabled my account months ago. I'm looking forward to new areas, but not the humongous nerf they received in Issue 6.
 
i played in the CoV open beta, and i think i got my fill of CoV in that weekend. i dont know about CoH and CoV, 90% of why i enjoyed my brief stints in those games was just making a couple dozen chars just to mess with the amazing char creation, but the game is just kind of sub-par... the super-group lair thing is pretty cool though
 
I'm playing the 2 day head start now, when it launched last night I had troubles trying to get in so I went to sleep & woke up and could log in. This game rocks seriously, it's like a mix of Matrix/Anarchy Online. Very Very addicting and a lot of fun, I think I found my new MMORPG.

Level 14 Stalker current.
 
I played CoH with my wife and a bunch of friends whom I played EQ and FFXI with. IT was a lot of fun for a while, however I and most of my friends got bored by it after a few months (my wife was still enjoying it however.)

Now that CoV is coming out, I'm seriously thinking about buying it. I know that the gameplay will probably be largely the same, but I'm willing to give it another try. Playing evil is more fun than playing good anyways :clap: That, and the super bases just look awesome.
 
Level 18 stalker, it's all about teaming and making friends. I have a huge list of people I team with and also joining a Super Group helps too, tiny or huge. This game is like crack :cool:
 
Albaholic said:
how much is the monthly on this?

I could be wrong, but I am pretty sure it is $15 like every other MMORPG out there. As of now this is my favorite, going to pick it up later on Lol....More money down the drain meh oh well.
 
DerekDRP said:
Cov is not $15 a month it's free if you own coh. You only pay $15 for the both But you gotta own coh first.

Lol regardless there is a $15/month fee that is what I meant.
 
Xymurgy said:
Holy crap. I may not even go back with that Diversification crap. Why was that put in?

Developers' nerfbat running amock... apparently my level 50 BS/Inv scrapper farming and tanking better than a tank gave them a clue...
 
Some scrapper builds have always been able to tank, it's been that way since day 1.

I still can't believe how bad they just neutered everyone.
 
Last edited:
Xymurgy said:
Some scrapper builds have always been able to tank, it's been that way since day 1.

I still can't believe how bad they just neutered everyone.

Right, but the Invulnerabitity scrappers are twice-hit. There was that ultimate power nerf that made it non-permanent, and then they did a lot of tweaks to the set powers, and now this... I'm still going to try CoV, though.
 
I may play CoV for a month, just so I can unsubscribe again and leave feedback. I've been reading the CoH site, and they've really been changing the game around. This ED really takes away the character customization which I loved so much.

Enhancement Diversification:

This is a new system being implemented into City of Villains and City of Heroes (when City of Villains launches) to promote the use of more different types of Enhancements in powers. Using a system of diminishing returns, when slotting the same type of Enhancement into a power, you will begin to see less effect of that Enhancement when the bonus reaches a certain threshold. The effectiveness of Enhancements you are slotting in can now be seen in the Enhancement Slotting screen.


What does this mean?

Simply, if you are slotting Enhancements and your bonus to a single attribute reaches 70% through Enhancements, you will begin to see a drop in the amount each Enhancement should be giving you. If you exceed 100% bonus, then the drop will be more severe. We have added to the Enhancement Slotting screen a display of how much bonus you are getting from your Enhancements. When you are adding in Enhancements that will be reduced in effectiveness you will be able to tell.

Note that this only affects Enhancements of the same bonus. So you can have a Damage bonus of 66.66%, and an Accuracy bonus of 66.66% (from 2 Single Origin (SO) Damage and 2 SO Accuracy Enhancements) and you will not be affected in any way. Adding in another SO Damage Enhancement will not give you a 99% bonus, but a 94% bonus, because the damage bonus now exceeds 70%.

A good rule of thumb is “2 Single Origins Enhancements (SOEs) = No Reduction. 3 SOEs = Slight Reduction. 4, 5 or 6 SOEs = Major Reduction”

(Also note that the above examples are for Enhancements that are +8.35% bonus for Training, +16.6% bonus for Dual Origin (DO), and +33.3% bonus for Single Origin)


What if I don’t have more than 2 SOs of any one type in my powers already?

Then you have nothing to worry about, your character will function exactly as they did previous to this feature being added.


Does this affect Dual Origin Enhancements (DOEs) at all?

Yes. If you have 5 DOEs of all the same type you would normally get an 83% bonus. Because of Enhancement Diversification your bonus will actually only get an 82% bonus. If you have 6 DOs of all the same type, instead of a 100% bonus you will have a bonus of 95%.


Are Hamidon Enhancements affected?

Yes. The bonuses that a Hamidon Enhancement gives you that exceed 70% will be reduced. Because of this change, Hamidon (and other dual-purpose) Enhancements are now combinable. You can only combine dual-purpose Enhancements that affect ALL the same bonuses (so you can combine Damage/Accuracy with another Damage/Accuracy, but not with a Damage/Range Reduction).


This totally cripples my character! I thought you were done balancing the game?

All the Issue 4 and 5 balance adjustments were done with this system in place internally here at Cryptic. All playtests, QA checks, difficulty adjustments and balances have been done with Enhancement Diversification in mind since March 2005.


What about Stamina? I need this to make sure I have enough Endurance to power my powers.

Because of the effect that Enhancement Diversification has on the Stamina power, we are lowering the Endurance cost of every non-Auto power in the game by 13.33%.


What if a power only takes one type of Enhancement to begin with?

You have a couple of choices. You can respec the character and only go so far as putting a couple slots into the power, or you can go with more slots and eke out a little more effectiveness out of the Enhancements.


How can I tell when I am not getting full effectiveness out of an Enhancement?

On the Enhancement Slotting Screen you will now see what bonuses Enhancements are giving you, and what effect slotting the next one will have. This will help you make the choice as to what Enhancements to slot over what.


Does it matter what order I slot Enhancements in?

No. The reduction in effectiveness is calculated off the total bonus you are receiving, so it does not matter what order you slotted the Enhancements in.


How is combining Enhancements affected by this?

Enhancements that are higher level than you give you a bonus above normal Enhancements, if you combine Enhancements to get a higher bonus, this may put you over the point at which a reduction in effectiveness takes place.

Some Enhancements give me a 33.33%/16.66%/8.35% bonus, and others give me a different bonus, how are these affected by Enhancement Diversification?

There are four categories of Enhancements, Schedule A, Schedule B, Schedule C, and Schedule D. The majority of Enhancements fall into the Schedule A category. This means that an even-level Training Origin Enhancement gives an 8.35% bonus, an even-level Dual Origin Enhancement gives me a 16.66% bonus, and an even-level Single Origin Enhancement gives a 33.33% bonus. All of the examples above assume using Schedule A Enhancements, since these are the most common.

Schedule B Enhancements are Defense Buff, Damage Resistance, Range Increase and To Hit Buff. These have a smaller bonus because a small shift in these values has a larger impact on gameplay. With these Enhancements a Training Origin Enhancement gives a 5% bonus, a Dual Origin Enhancement gives a 10% bonus, and a Single Origin Enhancement gives a 20% bonus. Enhancement Diversification for these bonuses kicks in at 40% with a severe drop at 60%.


What Enhancement Types are what bonuses (schedules)?

Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:

Accuracy, Confuse, Damage, Defense DeBuff, Disorient, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff

These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +33.3%

2 SO: +66.6%

3 SO: +95%

4 SO: +100%

5 SO: +105%

6 SO: +110%


Schedule B Enhancements (20%, 10%, 5%) are:

Range, Defense Buff, Resist Damage, To Hit Buff

These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +20%

2 SO: +40%

3 SO: +56%

4 SO: +59%

5 SO: +62%

6 SO: +65%


Schedule C Enhancements (40%, 20%, 10%) are:

Interrupt

This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +40%

2 SO: +80%

3 SO: +112%

4 SO: +118%

5 SO: +124%

6 SO: +130%


Schedule D Enhancements (60%, 30%, 15%) are:

Knockback

This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +60%

2 SO: +120%

3 SO: +168%

4 SO: +177%

5 SO: +186%

6 SO: +195%
 
Xymurgy said:
I may play CoV for a month, just so I can unsubscribe again and leave feedback. I've been reading the CoH site, and they've really been changing the game around. This ED really takes away the character customization which I loved so much.

Enhancement Diversification:

This is a new system being implemented into City of Villains and City of Heroes (when City of Villains launches) to promote the use of more different types of Enhancements in powers. Using a system of diminishing returns, when slotting the same type of Enhancement into a power, you will begin to see less effect of that Enhancement when the bonus reaches a certain threshold. The effectiveness of Enhancements you are slotting in can now be seen in the Enhancement Slotting screen.


What does this mean?

Simply, if you are slotting Enhancements and your bonus to a single attribute reaches 70% through Enhancements, you will begin to see a drop in the amount each Enhancement should be giving you. If you exceed 100% bonus, then the drop will be more severe. We have added to the Enhancement Slotting screen a display of how much bonus you are getting from your Enhancements. When you are adding in Enhancements that will be reduced in effectiveness you will be able to tell.

Note that this only affects Enhancements of the same bonus. So you can have a Damage bonus of 66.66%, and an Accuracy bonus of 66.66% (from 2 Single Origin (SO) Damage and 2 SO Accuracy Enhancements) and you will not be affected in any way. Adding in another SO Damage Enhancement will not give you a 99% bonus, but a 94% bonus, because the damage bonus now exceeds 70%.

A good rule of thumb is “2 Single Origins Enhancements (SOEs) = No Reduction. 3 SOEs = Slight Reduction. 4, 5 or 6 SOEs = Major Reduction”

(Also note that the above examples are for Enhancements that are +8.35% bonus for Training, +16.6% bonus for Dual Origin (DO), and +33.3% bonus for Single Origin)


What if I don’t have more than 2 SOs of any one type in my powers already?

Then you have nothing to worry about, your character will function exactly as they did previous to this feature being added.


Does this affect Dual Origin Enhancements (DOEs) at all?

Yes. If you have 5 DOEs of all the same type you would normally get an 83% bonus. Because of Enhancement Diversification your bonus will actually only get an 82% bonus. If you have 6 DOs of all the same type, instead of a 100% bonus you will have a bonus of 95%.


Are Hamidon Enhancements affected?

Yes. The bonuses that a Hamidon Enhancement gives you that exceed 70% will be reduced. Because of this change, Hamidon (and other dual-purpose) Enhancements are now combinable. You can only combine dual-purpose Enhancements that affect ALL the same bonuses (so you can combine Damage/Accuracy with another Damage/Accuracy, but not with a Damage/Range Reduction).


This totally cripples my character! I thought you were done balancing the game?

All the Issue 4 and 5 balance adjustments were done with this system in place internally here at Cryptic. All playtests, QA checks, difficulty adjustments and balances have been done with Enhancement Diversification in mind since March 2005.


What about Stamina? I need this to make sure I have enough Endurance to power my powers.

Because of the effect that Enhancement Diversification has on the Stamina power, we are lowering the Endurance cost of every non-Auto power in the game by 13.33%.


What if a power only takes one type of Enhancement to begin with?

You have a couple of choices. You can respec the character and only go so far as putting a couple slots into the power, or you can go with more slots and eke out a little more effectiveness out of the Enhancements.


How can I tell when I am not getting full effectiveness out of an Enhancement?

On the Enhancement Slotting Screen you will now see what bonuses Enhancements are giving you, and what effect slotting the next one will have. This will help you make the choice as to what Enhancements to slot over what.


Does it matter what order I slot Enhancements in?

No. The reduction in effectiveness is calculated off the total bonus you are receiving, so it does not matter what order you slotted the Enhancements in.


How is combining Enhancements affected by this?

Enhancements that are higher level than you give you a bonus above normal Enhancements, if you combine Enhancements to get a higher bonus, this may put you over the point at which a reduction in effectiveness takes place.

Some Enhancements give me a 33.33%/16.66%/8.35% bonus, and others give me a different bonus, how are these affected by Enhancement Diversification?

There are four categories of Enhancements, Schedule A, Schedule B, Schedule C, and Schedule D. The majority of Enhancements fall into the Schedule A category. This means that an even-level Training Origin Enhancement gives an 8.35% bonus, an even-level Dual Origin Enhancement gives me a 16.66% bonus, and an even-level Single Origin Enhancement gives a 33.33% bonus. All of the examples above assume using Schedule A Enhancements, since these are the most common.

Schedule B Enhancements are Defense Buff, Damage Resistance, Range Increase and To Hit Buff. These have a smaller bonus because a small shift in these values has a larger impact on gameplay. With these Enhancements a Training Origin Enhancement gives a 5% bonus, a Dual Origin Enhancement gives a 10% bonus, and a Single Origin Enhancement gives a 20% bonus. Enhancement Diversification for these bonuses kicks in at 40% with a severe drop at 60%.


What Enhancement Types are what bonuses (schedules)?

Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:

Accuracy, Confuse, Damage, Defense DeBuff, Disorient, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff

These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +33.3%

2 SO: +66.6%

3 SO: +95%

4 SO: +100%

5 SO: +105%

6 SO: +110%


Schedule B Enhancements (20%, 10%, 5%) are:

Range, Defense Buff, Resist Damage, To Hit Buff

These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +20%

2 SO: +40%

3 SO: +56%

4 SO: +59%

5 SO: +62%

6 SO: +65%


Schedule C Enhancements (40%, 20%, 10%) are:

Interrupt

This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +40%

2 SO: +80%

3 SO: +112%

4 SO: +118%

5 SO: +124%

6 SO: +130%


Schedule D Enhancements (60%, 30%, 15%) are:

Knockback

This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +60%

2 SO: +120%

3 SO: +168%

4 SO: +177%

5 SO: +186%

6 SO: +195%

Xymurgy, do you happen to have the numbers before ED went into effect?
 
Back