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Official Oblivion Beta Patch

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n0aH

Member
Joined
Mar 6, 2006
Location
Virginia, USA
Here is the link to the Oblivion BETA Patch... noticed a lot of people have been asking about it. Please put all discussions about it and issues with it in this thread

Download Link

Info About The Patch

Update 1.1 Notes

Bug Fixes

Fixed an issue with falling through collision in Fort Wooden Hand.

Fixed issue with remapping controls in French, German, Italian and Spanish versions.

Fixed issue with crashes on exit.

Fixed issue with some shadows not lining up.

Going to jail while equipped with bound armor or weapons no longer crashes the game.

Fixed issue with bound weapons not dispelling properly after dismounting a horse.

Fixed issue with player shadow being delayed after fast travel.

Fixed infinite gold issue on some dead NPCs.

Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances.

Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward.

Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves.

Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile.

Fixed an issue with duplicating items and unequiping the bow.

Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse.

Fixed an issue with items reappearing in dead bodies after saving and reloading.

Fixed crash when NPC with active light spell on them unloaded from memory.

New Ultra Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system.

Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards.

Quest Fixes

If you are permanently expelled from Mages Guild, you can now go back into the Mages Guild buildings.

In The Siren's Deception, the player can no longer get locked outside Gweden farmhouse if they exit too quickly.

In the Light the Dragonfires quest, fixed an issue where player controls get locked if player accidentally hits Ocato during the final battle in the Imperial Palace.

In the Confront the King quest, fixed an issue where Mannimarco would occasionally stop fighting the player while the player's controls are locked.

In Corruption and Conscience, fixed an issue if player got to Llevana's house earlier than expected and she would initiate trespass behavior rather than move the quest forward.

In Theranis' Mistake, it is no longer possible to get multiple copies of Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic too early in the quest.

In the Leyawiin Recommendation quest, it is no longer possible to bypass Kalthar in Fort Blueblood.

In Revenge Served Cold, Corrick will now recognize when player had the jade amulet in their inventory if No Stone Unturned quest had been previously completed.

In Infiltration, player can no longer kill Blackwood Company members and stop progress in Fighter's Guild.

In Dark Brotherhood, if you kill fellow members and get kicked out of the guild, you can no longer continue to progress in the questline until you redeem yourself and get back in.

In The Master's Son, the player now properly receives their reward when completing the quest.

In Caught in the Hunt, fixed an issue where NPCs would not go into combat properly.

In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body would disappear if you left the well.

Getting disqualified from the first Arena match no longer blocks you from further matches.

In Till Death Do They Part, the Count no longer rewards player with gold more than once. Fixed an issue with not receiving the Vampire Ashes topic if the player picked up vampire ashes before getting the quest. Fixed issue where Bloodgrass topic was not added if player finished the Main Quest before starting quest. Hal-Liurz will now follow player properly when asked about the cure.

In Mystery and Harlun's Watch, the dead body you are supposed to find will no longer disappear from Swampy Cave if you cleared out the dungeon before starting the quest.

In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric artifact.

In When the Vow Breaks, fixed an issue where a second instance of Rockshatter would reappear back on Bjalfi's dead corpse after saving and reloading.

In Paranoia, game no longer crashes when Bernadette Peneles exits the city while you are following her.

Plugin Fixes

Fixed issue with saving your game while an actor is in a new interior cell created in a plugin, and re-loading the save game without the plugin.

Fixed issue with loading previous saves with plugin that contains new base objects that are containers, NPCs and creatures.

Fixed issue with linked pathpoints scripted to switch on/off that are modified by a plugin.

NPC's companions no longer disappear when they fast travel with player to an exterior cell that is modified by a plugin.

New scripted spell effects created in a plugin now work properly.
 
Does it fix the game to make it fun?

....Sorry. I might give it a go and see if it makes a difference.
 
even if you meet the minimum requirements it still chugs along at a laggy 10fpws if your are at bare minimum
 
Puer Aeternus said:
I hope the Ultra low settings will mean my buddy can play it now. he bought it w/ out reading the min requirments.

You should tell your buddy to check out www.oldblivion.com

They've got it running on old video cards like the GF3 Ti500.
 
Any idea when the real version will come out? I don't want to have to uninstall and reinstall to clear the beta and make way for the real patch.

--Illah
 
But at least they've gone through the game or read e-mails telling them about bugs at certain points. And are fixing them it's probably still BETA cause they want to get as many of the little bugs fixed as much as possible. So they don't have to re-create another 1 with a load more small stupid problems.

Do you think this game was rushed or is it me????
 
I don't think it was really rushed... but I know one thing... I got addicted to fast travel really quickly. After around 92 hours of doing that... I'm no longer intrested in Oblivion any more. I blame it on my self though, I just wish they didn't put that fast travel feature in :( It ruined my game experience. Let this be a lesson kids, DON'T USE FAST TRAVEL.
 
lemings said:
I don't think it was really rushed... but I know one thing... I got addicted to fast travel really quickly. After around 92 hours of doing that... I'm no longer intrested in Oblivion any more. I blame it on my self though, I just wish they didn't put that fast travel feature in :( It ruined my game experience. Let this be a lesson kids, DON'T USE FAST TRAVEL.


I totaly agree, I am missing morrowinds eternal journey. It realy felt like you where doing stuff, instead of hopping around like most other RPG's.
 
shard said:
I totaly agree, I am missing morrowinds eternal journey. It realy felt like you where doing stuff, instead of hopping around like most other RPG's.

what they should have done is put in fast travel, but make you may around 500gold everytime you use it..then people would still walk most of the time
 
n0aH said:
what they should have done is put in fast travel, but make you may around 500gold everytime you use it..then people would still walk most of the time

Or more depending on the distance your going to travel.
 
I installed the patch.

It made my performance jump massively.

Nice patch

Before the game pretty much sucked with my x800gto

Fighting in the rain still slows down to a crawl but overall I am impressed with the patch!

Good work guys
 
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