Spoons said:
People are overestimating the requirements of this game. Would Id really make a game that requires an expensive pc bought in the last 6 months just to be playable? Remember that 90% of people don't build their own pc's, don't overclock their pc's, and don't upgrade them all that often.
I can't think of a game thats been released that was too intense for an average powerful pc at the time, apart from maybe TA:Kingdoms lol.
I doubt however, even the most powerful oc'ed pc people own will be able to run this game on maximum settings.
Also remember the difference that extra settings can make is often marginal, the difference between HIGH quality and ULTRA HIGH quality will probably be fairly indiscernible.
the latest game that could not be played at maxed in game settings was LOMAC...a fixed wing flight combat game.
not even OCed systems was fast enough to run this game at maxed out settings.
it came out just before last x-mas.
btw, when Q3A came out in Nov of 1999, you could not at first play one LVL, at maxed out, 32bit color and 32bit textures with the fastest cards that were out at the time. (GFDDR)
due to only having 32meg vid ram.
S3TC was added, to help keep settings at max, and was a life saver.
stoped the stuttering from AGP texture thrashing.
yet at the time, who realy used max settings anyway to play online?
once 64meg vid ram was relised, no need for S3TC or choosing a lower setting.
with Doom3 the game, we will only be seeing a small % of just what can be done with the engine.
man, now I want to reinstall Q3A and kick some online a$$.
mica