IKIKUINTHENUTZ said:you can do that in any rts game, it's the steamroller method or rush if it's the weaker units, or maybe it's both methods put togeter all in a row towards the enemy like a big train of hurt that wont stop comming lol
btw for those who are troubleing with the game on medium, try to have 2 harvesters for every refinery you have, you will get alot more income and if your nod, you have the advantage of mining far away from your base without being knowned, if your scrin, harvesters actually make good sucide units because of the ion storms they make when killed
Btw ill post a scrennie of what im up against when it happens to me again vs computer, I really need a soultion to a horde or airships and tripods when im up agaist the computer
If you mean against the scrin bombers that have range on you I threw air to air loadouts on firehawks, 4-8 of them, at the bombers and made myself a little horde of pitbulls. The pitbulls get decimated if you dont take direct control of them during the battles with the bombers. Once you have control over them though they are fast enough to avoid most of those purple bombs by you moving and attacking moving and attacking. Since they're so cheap and fast to produce it doesnt break the bank.
For nod you can use this same strategy with bikes/helis but since stealth harvesters means a more reliable income you can use stealth tanks in place of bikes eventually.
The tripods dont represent as much of a threat, to me at least, as the bombers. For those I simply made a few rigs and deployed them as battle bases around my perimeter and stuck a couple mammoth tanks near them as well as a few light anti infantry vehicles. I always keep a commando in reserve as well so if they overrun one of those positions I can take them out with the commando while reinforcements are enroute.
For nod those light shrine base defense towers reinforced with a squad or two of powerful decent ranged units or even rocket infantry you just zerg into them usually thwarts tripod attacks. No matter what faction I'm playing I ALWAYS take those destroyed units over with engineers and use them to reinforce base defenses as they are far too slow for assault for my taste in tactics. Doing this ensures a nearly impregnable base defense after their first few assaults.
From what I read in your posts we seem to be at about the same point in the game although I dont really play multiplayer with RTS games unless its with friends since pub games are rush rush rush and I love the base building aspect but I'm sure you've already tried these tactics in SP and if they didnt work it was probably a positional problem. It takes me a lot of micromanagement to make these strats work like remembering to set every zerg wave of rocket troops slightly in front of my light shrines so they take the brunt of the attack but also remembering to set them to "stand ground" so they dont run out of range of the towers to meet the attack and get slaughtered. Forget to set one wave to stand ground and they get decimated without aid of the tower and the towers share their fate without the troops and next thing you know your base is getting its day ruined.
Anyways I'll stop explaining the game to people who already know this crap before I needlessly give myself carpel tunnel Those bombers were a problem for me too and fast moving anti air units like the pitbull and bike were hard for them to hit with me controlling them. I hope this helps.