- Joined
- Dec 15, 2009
Well the time has come. I've been trying to love Android since it's inception (I still remember how positively giddy I was when I unboxed my smexy bronze G1.)
Such a thing was not meant to last, while Android does hold a huge market share, it also present on every mobile device out there today (I'd mention Windows Mobile or whatever they might be calling it now days but I see no reason to.)
Maybe I was tired of the painfully 'tastic overlays that Samsung, HTC, and every other halfbaked company out there would make so as to give it it's own unique signature (I assume because all of these companies want to 'be' Apple but simply never will.) Or maybe I was tired of this:
http://files.tested.com/uploads/0/1507/13393-android_force_close.jpg
or maybe this?
http://www.vexite.com/images/2011/12/Android-Market-Error.jpg
now you gotta get yourself some of this!
http://0xab.com/images/android-crash.png
Now you might be reading this and saying "Nechen, you dastardly handsome devil, Apple has it's flaws too!" and you would be right. Between overpriced accessories and very bizarre business practices such as booting devs from the App Store and screwing over consumers with their book prices they are far from perfect.
HOWEVER, they managed to accomplish what any self respecting businessman does in this world. They ripped off Linux/Unix, stole every concept from the OpenSource community, and labeled it as it's own!
Now, let's put aside the fact that there's over 100 phones out there ranging from 512Mhz to 1.5Ghz in raw CPU speed and even crazier amounts of RAMs and display sizes. We're going to travel down software lane and compare what's available on any Android device to iOS, we'll start with games for this example and just list, say, the Top 10 for each respective market (not that I really care about gaming on a friggin' phone.)
Android:
1.) Cut the rope
2.) Draw something
3.) Where's my water?
4.) Angry Birds: Space
5.) Rebuild
6.) Temple Run
7 Minecraft - Pocket Edition
8.) Fruit Ninja
9.) N.O.V.A 3
10.) GTA III
iOS:
1.) Plague Inc
2.) Angry Birds Space
3.) Minecraft - Pocket Adition
4.) Fruit Ninja
5.) Bejeweled
6.) Life (Wtf?)
7.) Plants vs Zombies
8.) Draw Something
9.) RealMyst
10.) NBA Jam
Now side, by side, these OS's seem to offer similar games if you go by the Top Paid for each operating system. Most of which are mindless point and click or flick and click ETC...
However, after delving deeper into the Android Marketplace you'll come to find that every other game PAST the "Top Paid" are just clones and reiterations of the same thing over, and over again. 2D City Sims, flick the bird at the stuff, or every other basic genre you can think of.
Now that I have an iPhone 4S in my hands, I start to dig past #11 and find awesome looking games like Shadowgun, Call of Duty: Zombies, BF:BC2 (which looks kinda meh), GTA III, Fight Night, Infinity Blade, EVEN MASS EFFECT!
Now, I will admit, I've yet to "pay" for an app yet as there seems to be a depressingly low amount of publishers that release a free or lite version with ads...it seems that Apple has their customers very well trained in accessorizing for $0.99.
But, but, what about TEGRA?!
Ah, yes, let's check out my favorite GPU company out there:
http://www.tegrazone.com/
How many games do you see on here that you won't find on both the iPhone or iPad? Oh wait, there's only 25 games on the TegraZone at the time of this post. However, it seems that Acer is in the process of making a 1920x1200 tablet for only ... $50 less than the iPad? http://www.engadget.com/2012/06/13/acer-iconia-tab-a700-1920-x-1200-display-and-tegra-3/
Let's face it gents, not nearly as many companies produce software for Android as they do for iOS, do a quick google search but you'll be amazed at how many devs post how little money they make posting the same exact app on Android that they already had on iOS. And lets not forget from a development standpoint, you have to count for DOZENS of different displays, RAM and CPU configs, and most phones like Samsung have their own custom APIs required just to code for the bloody thing.
Now I'm no expert in "programming" but from my understand all apps run inside a Java VM? (Davlik I believe it's called.) And from what I've been told, Java isn't really the go-to language when you want speed and stability. How did Google and the Android Consortium fail to take something beautiful like Linux and screw it up so bad?
Now if we move on to Hardware, I can say with certainty that my G1 was a BEAST and still works to this day (I have it hooked up to the stereo built into my toolchest in the garage.) BUT I decided back near the end of 2010 to get myself a Droid Incredible and get a Droid2 Global for the GF.
Only a year and a half later we have a Droid2 that can only make/receive calls with the speakerphone. Combine this with an UGLY, UGLY screen and awful camera we're about ready to chuck it out the window. I will say though, HTC put a helluva display in my Incredible. It's too bad I had to flash CM 7 to it just so to have a functioning piece of hardware.
I guess in the end it really doesn't matter, I just wanted so hard for Linux to succeed for once but it seems that as usual, we were almost there. Close, but no cigar
Hopefully this phone will work better for me, although I'm looking down at it right now wondering how many pre-adolescent Chinese kids died making this one...
Such a thing was not meant to last, while Android does hold a huge market share, it also present on every mobile device out there today (I'd mention Windows Mobile or whatever they might be calling it now days but I see no reason to.)
Maybe I was tired of the painfully 'tastic overlays that Samsung, HTC, and every other halfbaked company out there would make so as to give it it's own unique signature (I assume because all of these companies want to 'be' Apple but simply never will.) Or maybe I was tired of this:
http://files.tested.com/uploads/0/1507/13393-android_force_close.jpg
or maybe this?
http://www.vexite.com/images/2011/12/Android-Market-Error.jpg
now you gotta get yourself some of this!
http://0xab.com/images/android-crash.png
Now you might be reading this and saying "Nechen, you dastardly handsome devil, Apple has it's flaws too!" and you would be right. Between overpriced accessories and very bizarre business practices such as booting devs from the App Store and screwing over consumers with their book prices they are far from perfect.
HOWEVER, they managed to accomplish what any self respecting businessman does in this world. They ripped off Linux/Unix, stole every concept from the OpenSource community, and labeled it as it's own!
Now, let's put aside the fact that there's over 100 phones out there ranging from 512Mhz to 1.5Ghz in raw CPU speed and even crazier amounts of RAMs and display sizes. We're going to travel down software lane and compare what's available on any Android device to iOS, we'll start with games for this example and just list, say, the Top 10 for each respective market (not that I really care about gaming on a friggin' phone.)
Android:
1.) Cut the rope
2.) Draw something
3.) Where's my water?
4.) Angry Birds: Space
5.) Rebuild
6.) Temple Run
7 Minecraft - Pocket Edition
8.) Fruit Ninja
9.) N.O.V.A 3
10.) GTA III
iOS:
1.) Plague Inc
2.) Angry Birds Space
3.) Minecraft - Pocket Adition
4.) Fruit Ninja
5.) Bejeweled
6.) Life (Wtf?)
7.) Plants vs Zombies
8.) Draw Something
9.) RealMyst
10.) NBA Jam
Now side, by side, these OS's seem to offer similar games if you go by the Top Paid for each operating system. Most of which are mindless point and click or flick and click ETC...
However, after delving deeper into the Android Marketplace you'll come to find that every other game PAST the "Top Paid" are just clones and reiterations of the same thing over, and over again. 2D City Sims, flick the bird at the stuff, or every other basic genre you can think of.
Now that I have an iPhone 4S in my hands, I start to dig past #11 and find awesome looking games like Shadowgun, Call of Duty: Zombies, BF:BC2 (which looks kinda meh), GTA III, Fight Night, Infinity Blade, EVEN MASS EFFECT!
Now, I will admit, I've yet to "pay" for an app yet as there seems to be a depressingly low amount of publishers that release a free or lite version with ads...it seems that Apple has their customers very well trained in accessorizing for $0.99.
But, but, what about TEGRA?!
Ah, yes, let's check out my favorite GPU company out there:
http://www.tegrazone.com/
How many games do you see on here that you won't find on both the iPhone or iPad? Oh wait, there's only 25 games on the TegraZone at the time of this post. However, it seems that Acer is in the process of making a 1920x1200 tablet for only ... $50 less than the iPad? http://www.engadget.com/2012/06/13/acer-iconia-tab-a700-1920-x-1200-display-and-tegra-3/
Let's face it gents, not nearly as many companies produce software for Android as they do for iOS, do a quick google search but you'll be amazed at how many devs post how little money they make posting the same exact app on Android that they already had on iOS. And lets not forget from a development standpoint, you have to count for DOZENS of different displays, RAM and CPU configs, and most phones like Samsung have their own custom APIs required just to code for the bloody thing.
Now I'm no expert in "programming" but from my understand all apps run inside a Java VM? (Davlik I believe it's called.) And from what I've been told, Java isn't really the go-to language when you want speed and stability. How did Google and the Android Consortium fail to take something beautiful like Linux and screw it up so bad?
Now if we move on to Hardware, I can say with certainty that my G1 was a BEAST and still works to this day (I have it hooked up to the stereo built into my toolchest in the garage.) BUT I decided back near the end of 2010 to get myself a Droid Incredible and get a Droid2 Global for the GF.
Only a year and a half later we have a Droid2 that can only make/receive calls with the speakerphone. Combine this with an UGLY, UGLY screen and awful camera we're about ready to chuck it out the window. I will say though, HTC put a helluva display in my Incredible. It's too bad I had to flash CM 7 to it just so to have a functioning piece of hardware.
I guess in the end it really doesn't matter, I just wanted so hard for Linux to succeed for once but it seems that as usual, we were almost there. Close, but no cigar
Hopefully this phone will work better for me, although I'm looking down at it right now wondering how many pre-adolescent Chinese kids died making this one...