- Joined
- Jan 13, 2001
- Location
- Minneapolis, MN
Is there some sort of imposed framerate limit when running original UT on Windows? Because my dual Athlon XP 1700+ system (GF3 Ti200, 512 MB PC2100) runs about the same average framerates as the new LAN party rig I just built (XP2500+ Barton, 166 FSB, GF4 Ti4600, nForce2 mobo, 512 MB PC3200 running synchronous @ 166/333 MHz)
Both systems seem to get about 60 FPS average when I start a practice round on Deck16][ with 16 bots and play the full round. I know these systems are very different in 3D Horsepower. Duallie 3DMark2K1SE's at about 4000-5000 depending on a few things and the LAN rig did about 12,000 last night and I haven't even really tweaked memory timings or overclocked the video card yet.
What bothers me even more is that when playing UT on the dual system in Red Hat Linux I get 120-130 FPS average doing the same thing (Deck16][ practice session with 16 bots).
And if this framerate limit exists, can it be modified? (e.g. like in HL)
thx,
sb
Both systems seem to get about 60 FPS average when I start a practice round on Deck16][ with 16 bots and play the full round. I know these systems are very different in 3D Horsepower. Duallie 3DMark2K1SE's at about 4000-5000 depending on a few things and the LAN rig did about 12,000 last night and I haven't even really tweaked memory timings or overclocked the video card yet.
What bothers me even more is that when playing UT on the dual system in Red Hat Linux I get 120-130 FPS average doing the same thing (Deck16][ practice session with 16 bots).
And if this framerate limit exists, can it be modified? (e.g. like in HL)
thx,
sb