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Monster Power is like "Players X" from D2. Before you make or join a game, you can select what monster power you want. Increasing MP will increase monster life and damage, but increase your XP gained, magic find, gold find, and give a chance at bonus items when killing monsters.
400K DPS? That must be buffed DPS from passives, skills, and/or frenzy shrine. CHC, CHD, and IAS do help a lot in getting your sheet DPS up.
Farming should be done in Act 3 Inferno for ilvl63 items and high monster density, or you could do Act 1 MP1 or higher to make those Act 1-2 monsters lvl 63. If you can't do Act 3 MP0 or Act 1 MP1, then Act 1 MP0 would be the next best, but you just can't get the really good drops. Also, you want to farm elite and rare packs (and do side quests) to make sure to get 5 Nephalem Valor stacks before you do any bosses for guaranteed rare drops. Those guaranteed drops are for elites, rares, goblins, resplendent chests, and bosses.
I see. I've got like 50% IAS at the moment. Thanks for the explanation of MP/tips.
But noticed interestingly if I put a shield on with a single handed weapon; my damage goes up vs having a dual wield set? Why is that? You'd think you'd gain more DPS with 2 weapons, vs a 1-hand with an off-hand defensive style piece. I notice a lot of monks run with spears or one hand and shields. But I find that boring .
i forgot this game existed, hrmph. so many games so little time.
HL2 is out? hod damn!