New 3DMark Trailer released by Futuremark

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Today we get to show you a little taste of what Futuremark is going to bring to the table with their new GPU benchmark. They have not yet mentioned a name for this benchmark, but we do have a couple of screenshots and a high resolution trailer (2560×1440) to show you.

The screenshots are from one of three GPU tests called, “Fire Strike”. Futuremark states that Fire Strike, “…is our new showcase DirectX 11 benchmark designed for high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what you can find in other benchmarks and games today.” They go on to describe what is going on behind the scenes as far as rendering techniques.  “Some of the techniques used include tessellation, dynamic particle illumination and shadowing, smoke simulation using grid-based fluid dynamics, volume ray casting with shadows and a wide variety of post processing effects including depth of field, blooms, distortions and various lens effects.” In other words, a lot of the things that help make modern and future games so pretty. So without further rambling, here are the screenshots and video.

(Note these are 2560×1440 screenshots natively. The Futuremark website has the full size)



Next up, the trailer, again in 2560×1440 native:


So when will this drop? Futuremark hopes to torture our GPUs before the end of the year.


Joe Shields – Earthdog


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  1. They have to do something new.
    There's no new directX, there's no new anything else either, just a new 3dmark.
    Overusing the last update seems like the way to go I guess, though I can't say I'm overly happy about it.
    We have a bit of an update. Below are screenshots from their DX10 benchmark ("...uses a DirectX 11 engine limited to Direct3D feature level 10_0, making it suitable for testing DirectX 10 compatible hardware found in notebooks and typical home PCs. It is also an ideal benchmark for entry-level DirectX 11 integrated graphics solutions that could struggle to run the more demanding Fire Strike test.) called Cloud Gate. Cloud Gate also includes two graphics tests and a physics test. I wonder how long this benchmark will take to run?
    This will also be available across multiple platforms including
    Another note is that sadly, this will not be released this year, but Futuremark is looking towards the first part of 2013, January to be specific, for the windows platform, and Q1 2013 for Android, iOS, and Windows RT.
    The last update are the editions, Futuremark had this to say: 3DMark will be available as a free Basic Edition on all platforms, a paid Advanced Edition with more options for the enthusiast, and a Professional Edition designed for business users.
    For more screenshots, please visit the Futuremark website:
    Requirements (compatibility) state DX11 card though (even though bench is DX10, its running DX11 but limited to DX10 features), so I think you may be SOL there, but Im not sure...
    I found only this -> "DirectX 11 engine supporting DirectX 10 hardware". But I'm sure that I saw something about DX9, DX10 and DX11 tests ... just don't know what hardware is needed to get any score.
    They could already publish it. All year there was info that new 3DMark will be later this year and now we have info that it will be later this month... not much left ;)
    It was pushed back to January, but yeah, please release!
    The information about compatibility I can quote from the fact sheet on it (thanks Hokie!)
    Windows Windows 8, Windows 7, Windows Vista, Windows RT
    DirectX 11 compatible GPU required to run all tests.

    So what that means, as in what you need to get a complete score, I do not know.
    MMM glad they added some new more interesting scenes as benchmarks I found the bulk of 3d11 rather boring. This looks like it will be much more enjoyable to watch similar to vantage.
    Shows you can still do some amazing work with DX11 if you put your mind (or your dev team) to it. :)
    Yeah, loving the blinding ambient occlusion. :p
    Being serious, it does look pretty solid for DX10. :thup: