Today, Nvidia released its latest Game Ready driver to support the ‘new’ GeForce GTX 1630 as well as day-0 support for the new F1 22 racing game. The new driver also supports the latest version of Windows 11, 22H2 which we should see in the coming months (unless you’re a Windows Insider, it’s available now). On top of the new graphics card and gaming support, there are other compiler upgrades and CUDA 11.7 support. Read the information below for details on fixes and outstanding issues as well as a link to download from Nvidia.
Game Ready for F1 22
This new Game Ready Driver provides the best day-0 gaming experience for F1 22 which utilizes NVIDIA DLSS to maximize performance and features four high-fidelity ray-traced effects. In addition, this new Game Ready Driver offers support for the latest releases and updates including Loopmancer and Monster Hunter Rise: Sunbreak.
Loopmancer: Playing as a detective in this roguelite-platformer action game, you’re caught in a death-loop and you’ll need to find answers as to why you wake back up in your apartment in Dragon City, in the year 2046, each time you die.
Using freely-available Unreal Engine 4 features, plugins and SDKs, eBrain Studio has rapidly and easily added NVIDIA DLSS and ray-traced reflections to Loopmancer, giving GeForce RTX gamers the best possible experience when it launches on July 13th.
Monster Hunter Rise & Monster Hunter Rise: Sunbreak: The Monster Hunter franchise needs little introduction, having entertained gamers with its unique blend of action, role-playing and big monster hunting since 2004. The latest mainline title, Monster Hunter Rise, receives the massive new Sunbreak expansion and game update on June 30th.
Support for GeForce GTX 1630 GPU
Added support for Windows 11 22H2.
Added support for CUDA 11.7.
Software Module Versions
– HD Audio Driver — 188.8.131.52
– NVIDIA PhysX System Software — 9.21.0713
– GeForce Experience — 184.108.40.206
– CUDA — 11.7
– DCH NVIDIA Control Panel — 8.1.962.0
Fixed Issues in Version 516.59
– [Red Dead Redemption][Vulkan]: Some objects may flicker when player is indoors. 
– [OpenGL] Minecraft Java Edition may display artifacts when using Optifine shaders. 
– [OpenGL] Artifacts may appear in Second Life when connecting using third party viewers.
– [Neverwinter Nights] Light sources not rendering correctly. 
– [Vulkan] Path of Exile displays flashing black textures. 
– [G-SYNC] Games may stutter when bringing up the Xbox app overlay. 
– [UE5] General UE5 stability improvements. 
Open Issues in Version 516.59
– [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. 
– [RTX 30 series] PC monitor may not wake from display sleep when GPU is also connected to an HDMI 2.1 TV, and the TV is powered off. 
– Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. 
– Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot. 
– [DirectX 12] Shadowplay recordings may appear over exposed when Use HDR is enabled
from the Windows display settings. 
– Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. 
– [Jurassic World Evolution 2][Microsoft Store] Artifacts may appear in game. 
– [Prepar3D] Light sources display flashing black boxes. 
– [MSI GE66 Raider 10UG/MSI GE76 Raider 10UH] Windows brightness setting does not work when notebook is in dedicated GPU mode.  
– [Destiny 2] Game may randomly freeze after launching game or during gameplay. 
Joe Shields (Earthdog)