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Are your onboard graphics enabled? If so, try turning that off.
I was up to around 20 GB commited...
In Bios I have graphics adapter set to PCIe, and in device manager under display adapter there is only my graphics card. Anywhere else I need to look?
Make sure graphics is set to PEG (PCIe Graphics), set the integrated graphics share memory as low as possible, and set IGD Multi-Monitor to Disabled. Most boards have a way to actually turn off the onboard graphics, but I don't see one in your manual.
What I'm trying to do is make sure the motherboard isn't reserving x amount of RAM to the onboard graphics of your CPU.
Can you find out his settings and mimic them?
I see your other thread about a wireless adapter, got me thinking, do you have anything else plugged into the PCIe lanes or PC in general that isn't necessary?
Another culprit could be gaming peripherals software (mouse and KB) I recall Razer being terrible for that at one time.
I see your other thread about a wireless adapter, got me thinking, do you have anything else plugged into the PCIe lanes or PC in general that isn't necessary?
Another culprit could be gaming peripherals software (mouse and KB) I recall Razer being terrible for that at one time.
Well... I haven't been reading all 13 pages front to back but I skimmed over them and RAM was touched on but a crucial element I think was not looked at.
Is this RAM in single or dual channel?
If single I think you have your solution and it also mixes well with you saying you've always had the stutter irrespective of driver/game except during very low load scenario's it is gone.
So, time to whip out that motherboard manual and check what slots you are populating with the 2x8GB.
One other direction you could look at is monitor refresh versus FPS. When the two don't align, microstutter will happen simply because you're out of sync. And with 90 FPS PUBG on a 144hz monitor, this is likely. Can you fix it? No. But lowering settings to get stable, close to refresh FPS numbers is going to help alot. Alternatively, you could lock at 50% of monitor refresh, 72 FPS. At least then you have a predictable frame time which will help your scores , although I know it is suboptimal for high refresh (my games feel like 30-40 FPS when I run 60 locked on a 120hz monitor).
Another alternative is described here. While aimed towards low input lag, it also deals with Vsync which is essentially what you need (because it simply represents equalized frame times) and depending on game/engine can provide awesome results:
View attachment 202008
https://www.blurbusters.com/howto-low-lag-vsync-on/
Have you played on a different computer where the games don't stutter?