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More Is Not Always Better

There’s a bunch of reviews on Tualatins, but they can be summarized in two sentences: Tualatin is pretty good at mainstream applications. It’s not so good for gaming or rendering or other applications where memory bandwidth is important. We’ll talk Read More

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Memories . . .

Before you go looking at Tualatin benchmarking (or for that matter, any new ones), there’s something you should know: The SiSoft Sandra memory benchmark is being modified (it’s still in beta, but some benchmarking places are using it). You can Read More

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PIII vs. PIV Deathmatch

I’ve tried to avoid using wrestling terminology in comparison for a few reasons. One big difference between a wrestling match and a product comparison is that the first is fixed, and you would hope the second isn’t. But here, the Read More

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The Worst of All Worlds?

Just wondering if others run into this, too. I end up upgrading equipment fairly frequently, so I end up taking lots of little jumps. What I’ve found doing this is that perception of speed turns into a one-way street. I Read More

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What I Want For Christmas

First thing I have to do is move Christmas. Santa can’t deliver what I want by December, besides, you always get better deals off-season. 🙂 So let’s move Christmas to sometime next summer. That’s enough rest for Santa. What do Read More